I've been trying to make a mod for USF that addresses the problems it has in multiplayer without making it OP. I've been running into some problems that I can't figure out.
Pack Howie - I want to make this buildable from the motor pool but can't figure out how to add units to a building.
Battlegroup abilities
Easy 8 - how can I remove the squad from this ability?
General - how do I edit the number of CP's to unlock an ability? Spec Ops is non-competitive due to the number of CP's. An anti-tank drop at 6 CP's is way too late. Commandos are also too late at 3 cp's.
Mod Questions
7 Apr 2023, 20:44 PM
#1

Posts: 1960
2 May 2023, 21:11 PM
#2
Posts: 139
To add units to a building, launch the attribute editor, open "ebps" (entity blueprints), double-click the building, and add a new entry under "spawner".
To modify CP requirements, open "abilities", double-click the one you are interested in, and find the CP requirement under "requirements".
To modify CP requirements, open "abilities", double-click the one you are interested in, and find the CP requirement under "requirements".
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
|
|
|
21 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1150404.740+22
- 2.48870.875+12
- 3.575354.619+10
- 4.24060.800+6
- 5.387200.659+3
- 6.14869.682+1
- 7.455230.664+3
- 8.351124.739+5
- 9.1429787.645+2
- 10.554369.600-1
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3342
Board Info
0 post in the last 24h
3 posts in the last week
10 posts in the last month
3 posts in the last week
10 posts in the last month
Registered members: 71276
Welcome our newest member, masonpeter
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, masonpeter
Most online: 4501 users on 26 Oct 2025, 01:00 AM