russian armor

Making AI Attack Enemy Base

3 Dec 2022, 14:31 PM
avatar of Sie_Sayoka
Modmaker Badge

Posts: 89 | Subs: 1

Since my mod is meant to be played on annihilation win condition I need the AI to devote all of its units to attack the enemy base. However from what I can tell the AI assigns a certain amount of units to defensive tasks which make them camp an area it deems important. Whilst changing the ai_settings/skirmish_settings/defend_importance does seem to work for some things it doesn't work when placing an AI owned building within the enemy's command sector. Ultimately what ends up happening is that there will be a large amount of units camped around the map causing lag. Does anyone have ideas on how to fix this?
1 user is browsing this thread: 1 guest


unknown 125
Germany 1
unknown 1

Ladders Top 10

  • #
    Steam Alias
Data provided by Relic Relic Entertainment

Replay highlight

  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

259 users are online: 4 members and 255 guests
JibberJabberJobber, Valeran, M3g4s34n, Nickbn
22 posts in the last 24h
234 posts in the last week
1252 posts in the last month
Registered members: 38717
Welcome our newest member, smithjerrie6
Most online: 1221 users on 25 Feb 2020, 12:03 PM