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russian armor

Make a Wc51 with .30cal ?

16 Jul 2022, 14:19 PM
#1
avatar of Support Sapper

Posts: 1220 | Subs: 1

I was trying to make a .30cal wc51 but currently the gun is kind of offset. plase help me.

16 Jul 2022, 17:01 PM
#2
avatar of SneakEye
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Posts: 813 | Subs: 5

This weapon model should align well, I think you use the rear variant?
"..\\..\\..\\common\\vehicles\\crew\\pintle_m1919a4\\pintle_m1919a4",
16 Jul 2022, 17:12 PM
#3
avatar of Support Sapper

Posts: 1220 | Subs: 1

This weapon model should align well, I think you use the rear variant?
"..\\..\\..\\common\\vehicles\\crew\\pintle_m1919a4\\pintle_m1919a4",


How about the anim_table of the weapon ?
16 Jul 2022, 18:25 PM
#4
avatar of SneakEye
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How about the anim_table of the weapon ?

cooldown_time_name = pintle_m1919a4_cooldowntime
state_name pintle_m1919a4_state
track_horizontal = pintle_m1919a4_horiz
track_horizontal_speed = <empty>
track_vertical = pintle_m1919a4_vertical
track_vertical_speed = <empty>
variety_name = <empty>
visibility_name = pintle_m1919a4_visibility
target_range_name= <empty>
17 Jul 2022, 04:34 AM
#5
avatar of Support Sapper

Posts: 1220 | Subs: 1


cooldown_time_name = pintle_m1919a4_cooldowntime
state_name pintle_m1919a4_state
track_horizontal = pintle_m1919a4_horiz
track_horizontal_speed = <empty>
track_vertical = pintle_m1919a4_vertical
track_vertical_speed = <empty>
variety_name = <empty>
visibility_name = pintle_m1919a4_visibility
target_range_name= <empty>


i got the gun in place but the crew cant attatch. Also what are the values for fx_action_target and tracer ?
17 Jul 2022, 06:24 AM
#6
avatar of SneakEye
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Posts: 813 | Subs: 5

i got the gun in place but the crew cant attatch. Also what are the values for fx_action_target and tracer ?


fx_action_target_name = pintle_mg42_gunner_target
fx_tracer_name = pintle_m1919a4_tracer

The crew works the same as the .50 cal. In ebps/crew_ext there should be a role with sync_action_name = Attach_Pintle. sync_target_name = Vehicle_Target.
17 Jul 2022, 06:53 AM
#7
avatar of Support Sapper

Posts: 1220 | Subs: 1



fx_action_target_name = pintle_mg42_gunner_target
fx_tracer_name = pintle_m1919a4_tracer

The crew works the same as the .50 cal. In ebps/crew_ext there should be a role with sync_action_name = Attach_Pintle. sync_target_name = Vehicle_Target.




i dont know what i missed but i still can get the crew.
17 Jul 2022, 07:59 AM
#8
avatar of SneakEye
Senior Modmaker Badge

Posts: 813 | Subs: 5



i dont know what i missed but i still can get the crew.

Is the hardpoint enabled? And state_name set to pintle_m1919a4_state? The vanilla WC51 has its weapon disabled default, maybe there is a leftover from that in the entity?
How does it look when attacking? does the mg visually fire?
17 Jul 2022, 08:31 AM
#9
avatar of Support Sapper

Posts: 1220 | Subs: 1


Is the hardpoint enabled? And state_name set to pintle_m1919a4_state? The vanilla WC51 has its weapon disabled default, maybe there is a leftover from that in the entity?
How does it look when attacking? does the mg visually fire?


The weapon do visually fire when attacking and i set anim table like you told. i enable the weapon with an upgrade like the 50cal.
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