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[CoH3] Changelog

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16 Jul 2021, 12:24 PM
#1
avatar of Mithiriath
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In this thread you will find all Company of Heroes 3 patch notes since the beginning of the Pre-Alpha. If you would like to discuss the changes, feel free to create a new thread in the COH3 Central section.
16 Jul 2021, 12:26 PM
#2
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Pre-Alpha Preview - Build 1.0 - 2021/07/13



Size : ~20GB to download then 30GB on the disk.
16 Jul 2021, 12:26 PM
#3
avatar of Mithiriath
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Pre-Alpha Preview - Build 1.1 Patch Notes - 2021/07/14


Version: 1.1
Size:

Next Turn / Campaign Progress Unavailable – Certain Hardware Configurations
  • Fixed an issue where some below minimum specification hardware, such as older generation Intel i5 processors, do not allow for the player to advance when selecting “next turn."
We're working on other issues as well, but wanted to get this fix out as soon as possible. So stay tuned!

Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/551-pre-alpha-preview-build-1-1-patch-notes
16 Jul 2021, 12:29 PM
#4
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Pre-Alpha Preview - Build 1.2 Patch Notes - 2021/07/16


Version: 1.2
Size: ~216MB

  • Crash Fixes
    • Fixed a crash on Assault Animation end when squad dies before the animation finishes.
    • Fixed a crash on displaying range visuals on dead units.
    • Fixed a crash when trying to calculate combat preview/initiate assault on dead target.
    • Game can be installed to Unicode directory names

  • Delay on edge camera panning removed
  • Northern airfield progression bug now resolved

Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/760-pre-alpha-preview-build-1-2-patch-notes
22 Jul 2021, 08:12 AM
#5
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Pre-Alpha Preview - Build 1.3 Patch Notes - 2021/07/21


Version: 1.3
Size: ~293MB

Crash Fixes


  • Fixed a crash when a player captures Monte Cassino on the campaign map.
  • Fixed a crash due to AI Save / Load corruption.
  • Fixed crashes on the campaign map stemming from various abilities or actions.
  • Fixed a number of other crash related issues.

Bug Fixes


  • Fixed Campaign Medic Heal. Changed the range to include neighbors.
  • Fixed middle mouse button causing camera to "jump" towards the cursor.

CoH-Dev Feedback Changes


  • Campaign Hospital Heal Aura range increased. Range preview on mouse over.

Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/1300-pre-alpha-preview-build-1-3-patch-notes
30 Aug 2021, 15:58 PM
#6
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Pre-Alpha Preview Closed - 2021/08/04

29 Nov 2021, 17:48 PM
#7
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Multiplayer Pre-Alpha - 2021/11/30 at 9AM PT until 2021/12/06 at 8PM PT


Version: 1.0
Size: 11.7GB to download right now on Steam (21.1GB on the disk).

Content:
  • 2 factions: USF and Wehrmacht (no mirror matches right now) ;
  • 4 battlegroups : USF Airborne, USF Armoured, German Breakthrough and German Luftwaffe ;
  • 1v1 and 2v2 ;
  • PvP, Co-op vs AI and Solo vs AI ;
  • Victory Points or Annihilation ;
  • Automatch and custom game ;
  • 4 maps:
    • One 1v1: Twin Beaches ;
    • Three 2v2: Pachino Farmlands, Torrente and Aere Perennius ;

  • Tactical pause enable vs AI ;
  • No Italian units but Relic will be showing off those units in game next year (2022) ;

For more information Relic published: Multiplayer Pre-Alpha: Frequently Asked Questions & Known Issues.
2 Dec 2021, 07:56 AM
#8
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Multiplayer Pre-Alpha - 2021/12/01


Version: 1.1
Size: ~198MB
  • Fixed some matchmaking disconnects and crashes
  • Fixed the missing scroll bar in Friends list
Please also be aware that automatch queues may take 3-5 minutes in this current preview.
3 Dec 2021, 22:45 PM
#9
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Multiplayer Pre-Alpha - 2021/12/03


Version: 1.2
Size: ~367MB

Known Issues
  • This patch is aimed squarely at addressing top player feedback on gameplay, crash rates, and performance. We had to make a hard choice between not rolling out a patch for the remainder of the Pre-Alpha, or publish one that fixes these issues but also introduces a visual error. We chose the latter as we want players to have a more fun, stable and better performing game as we head into the last three days of this Pre-Alpha test. Thanks for your understanding and continued feedback!
  • Textures and lighting on buildings are flickering or flat.

General Fixes
  • Fixed some out of memory and gameplay crashes
  • Fixed the missing model for the Flak 88
  • Reduced performance issues while edge panning the camera
  • Added scroll bars to friends lists across all screens.

Balance Changes
  • Panzerschrek penetration increased
  • Jeep HMG penetration increased
  • Kettenkrad capture speed reduced and health decreased
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