Login

russian armor

More QOL Changes

8 Mar 2021, 22:13 PM
#1
avatar of TheObersoldatenThatC

Posts: 62

Some ideas for QOL changes in the future feel free to add more. Buildings and half-tracks should show the reinforcement radius since some vet half-tracks are able to expand the reinforce radius and allow for reinforcement efficiency when exiting the base. The second QOL I propose is mainly for Wehr where squads when picking up abandoned crew weapons with 3 men tend to all be absorbed into the support weapon. Squads should not be fully absorbed when at 3 men and should leave one man still not part of the crew weapon. Any more or feedback would be appreciated.
Pip
8 Mar 2021, 22:42 PM
#2
avatar of Pip

Posts: 1594

I don't see much reason for the Reinforce Radius not being displayed, you could even put it on a toggle if there's some argument for it being potentially distracting.

The second suggestion is more of a buff than a QoL change, though it buffs SOV and OST, but not really USF, OKW, and UKF as much (Except in cases where you kill a model from a squad already taken down to four men JUST as they try to capture a team weapon)
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

447 users are online: 447 guests
0 post in the last 24h
21 posts in the last week
136 posts in the last month
Registered members: 44999
Welcome our newest member, SoOfrOaken
Most online: 2043 users on 29 Oct 2023, 01:04 AM