Is there a way to make a unit/ability/upgrade available only to human players or only to AI players in the Attribute Editor?
			Distinguish human from AI in Attribute Editor?
									21 Sep 2020, 21:44 PM
				
	#1					
								
					
				
		Posts: 139
									22 Sep 2020, 15:12 PM
				
	#2					
								
					
				
		
    		            							
			    		Posts: 817 | Subs: 5
A workaround which I use:
Create an empty upgrade with ui_position: -1, 0 costs, no hotkey and owner is player. That makes the upgrade invisible for human player while the AI can still unlock it. Then add this upgrade to all HQ's and add it in ai_economy/upgrades with an utility of 1000.
Once that works you can use it for everything. Units can require the player_upgrade to lock and hide it for humans or require to not have the upgrade to lock it for the AI.
			
		Create an empty upgrade with ui_position: -1, 0 costs, no hotkey and owner is player. That makes the upgrade invisible for human player while the AI can still unlock it. Then add this upgrade to all HQ's and add it in ai_economy/upgrades with an utility of 1000.
Once that works you can use it for everything. Units can require the player_upgrade to lock and hide it for humans or require to not have the upgrade to lock it for the AI.
									23 Sep 2020, 01:05 AM
				
	#3					
								
					
				
		Posts: 139
Clever.
Now that you've called my attention to ai_economy, I may be able to fix most of the problems without detecting the AI directly.
Thanks.
			
		Now that you've called my attention to ai_economy, I may be able to fix most of the problems without detecting the AI directly.
Thanks.
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