- impossible to contest opponent's VP and next to impossible to contest opponent's fuel unless game is super one-sided
- middle VP is the only point that is fought over in late-game situations
- every game turns into artillery spam and meatgrind unless the teams are so unevenly matched that the game ends in a stomp before late-game
- spawn away from safe fuel is super annoying to play from because of how easy it is to get base pinned by MGs + garrisons not far away from base exit as an ideal point of digging in etc.
- generally too many garrisons and the fences in between them don't work reliably because sometimes units attack through them for no reason (MG+infantry) even though there should be no line of sight, very unpredictable and weird
- too hard to flank, map is generally too narrow and laney
- no cut-off play whatsoever
Poltawa
19 Jan 2020, 16:59 PM
#1
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