Hi I have some questions about the dps formula given by Cruzz.
1. How is the shot per burst calculated when it's a floating point value. Is it rounded up, down, closest??? does the extra float shots contribute to next burst and add to it any how(some smg's like the shock ppsh technically fire 4 rounds for a full squad at long range between each reload cycle this way, like how the hell does that work)???
2. How exactly is the burst compensation due to tic rate calculated and applied.
If any one know Thanks in advance.
Some questions about Cruzz's dps formula
20 Dec 2019, 14:15 PM
#1

Posts: 1563
PAGES (1)

1 user is browsing this thread:
1 guest
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.816139.854+4
- 2.896303.747+11
- 3.46969.872+4
- 4.24399.711+13
- 5.408214.656+3
- 6.347136.718-1
- 7.371195.655+1
- 8.742449.623+3
- 9.403289.582+1
- 10.12857.692+8
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
16
Download
2742
Board Info
731 users are online:
731 guests
2 posts in the last 24h
2 posts in the last week
17 posts in the last month
2 posts in the last week
17 posts in the last month
Registered members: 64193
Welcome our newest member, airgovn
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, airgovn
Most online: 4501 users on 26 Oct 2025, 01:00 AM