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russian armor

DBP 1.1 Elite Armor vs NKVD

by Luciano 2nd November 2017, 02:17 AM
Crossroads 1.1 (2)
Crossroads 1.1
  • [00:00:06] Luciano: this is the new version
  • [00:00:07] Luciano: of the map
  • [00:00:10] .:PSG:. RedxWings: yup
  • [00:00:17] Luciano: glhf
  • [00:00:21] .:PSG:. RedxWings: ty, you too
  • [00:00:35] Luciano: squad behaviour has been changed too
  • [00:00:40] .:PSG:. RedxWings: yup
  • [00:30:55] Luciano: xD
  • [00:44:10] .:PSG:. RedxWings: gg
  • [00:44:12] Luciano: gg wp
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Patch: 3.0.0.21748
Duration: 00:44:15
2 Nov 2017, 02:17 AM
#1
avatar of Luciano

Posts: 696

The map is the updated version.

We didnt feel the cons changes, i felt that it was really easy to dominate cons early game, the panther still ok, it comes faster now but i had early fuel control so i didnt notice the changes in the price, same with the sturmtiger maybe could change the vet 1 grenade launcher ability, it seems kinda useless, maxim was ok acording to tomas, he didnt notice the molotov change but i did, now that it comes with the at nade it will be more used. I noticed that the t35/76 now comes with the fuel tanks that 85s had but it wasnt mentioned in the notes. Kubel seemed ok but i didnt try it vs other factions, gotta see vs usf and brits. I also noticed that the medics of the battlegroup hq seemed to go further, was the range modied like the fbp? Elite armor commnader seems perfect, except for that tank commander that seems kinda underpowered, could be changed or change it for other thing? The new garrison system feels kinda weird but gotta test it more. The repair speed didnt feel like a big change also but i had the mechanized engineers so maybe was because of that. NKVD strafe is good but the other abilities make the commander feel like it has little inpact.
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