Login

russian armor

Relic, this SHIT has to be fixed!!!

by Aladdin 2nd February 2015, 07:52 AM
  • U.S. Forces flag Serrith
  • Soviets flag [TAW] MayIbeMe
Trois Pont (4)
Trois Pont
  • Oberkommando West flag Funkyman
  • Oberkommando West flag Aladdin
  • [00:00:07] [TAW] MayIbeMe: gl hf
  • [00:00:10] Funkyman: you too
  • [00:00:12] Serrith: o7
Honor
Honor it
0
Chat
Show Chat
Patch: 3.0.0.16879
Duration: 00:52:00
2 Feb 2015, 07:52 AM
#1
avatar of Aladdin

Posts: 959

I think the game is really broken since the usf players can abuse evacuating vehicles not to have problem with pop cap and bring as many units as they want.

This shit has existed since the introduction of WFA and yet Relic has decided not to fix it yet.

If anyone from Relic reads this, would be great if you tell us why you decided to keep this broken fact in the game, please?

This game shows a good example when the USF player has almost as many units as he wants, including 4 Priests, Jackson, Sherman, 4 squads of riflemen upgraded with LMG, 4 HMGs, rear echelon, ...

Well I think that is very unfair and not balanced in the game.

AND YET SOME allies favorite players SAY OKW IS OP!

Take a look at the replay, the usf's player pop cap only for his 4 priests is supposed to be 64!! but he had them plus a whole army.

But anyways, the game is worth watching (not to mention the soviet player had arty as well, but thanks God he couldn't evacuate them to exceed his pop cap! lol)
2 Feb 2015, 09:02 AM
#2
avatar of ImSkemo

Posts: 444


This game shows a good example when the USF player has almost as many units as he wants, including 4 Priests, Jackson, Sherman, 4 squads of riflemen upgraded with LMG, 4 HMGs, rear echelon, ...


Well some one said to me when i asked the same question that if you let US cross the pop cap then you are doing some thing wrong you have already lost the game..

I kind off agreed to that.. Keep bleeding them
2 Feb 2015, 09:28 AM
#3
avatar of Aladdin

Posts: 959



Well some one said to me when i asked the same question that if you let US cross the pop cap then you are doing some thing wrong you have already lost the game..

I kind off agreed to that.. Keep bleeding them


That's wrong, the proof of that being wrong was that I didn't lose the game.

plus, there is no logic is the above saying. He had many priests in an unassaultable position, in an allied fav. map.
2 Feb 2015, 17:08 PM
#4
avatar of empirescurropt

Posts: 708 | Subs: 1

Aladdin444 you are rong if you played it usf more you will now that the slow tanks its quit dificult to micro and the rifles the unit models die way to easy for they reinforce cost and the lack of nade range its a isue in game okw its opp you just nedd to bring the super units or veicles and the wipes are reall any player it usf faction nedd to micro well and any loses can be realy costly to usf the faction its broken ... just myn oponion but you can easy see any good replay it usf vs okw
3 Feb 2015, 02:39 AM
#5
avatar of Funkyman831

Posts: 2

Sorry, it is an exploit and should be treated as such even if we did end up winning. As you can see, good microing of tanks can defeat even the strongest tanks. I remember this exploit happening from Panzer Elite in COH1 where the repair tank could revive tanks allowing you to inflate the popcop.
3 Feb 2015, 05:44 AM
#6
avatar of Aladdin

Posts: 959

Aladdin444 you are rong if you played it usf more you will now that the slow tanks its quit dificult to micro and the rifles the unit models die way to easy for they reinforce cost and the lack of nade range its a isue in game okw its opp you just nedd to bring the super units or veicles and the wipes are reall any player it usf faction nedd to micro well and any loses can be realy costly to usf the faction its broken ... just myn oponion but you can easy see any good replay it usf vs okw


that still doesn't mean I was wrong, plus THIS IS A BUG THAT USF VEHICLES CAN BE DECREWED TO EXCEED THE POPCAP. I don't this discuss the balance, that's a different thing. I'm talking about this being a BUG, like many others which has been fixed. faction balancing is different with bug! a good example was the Stuart's bug abuse
3 Feb 2015, 07:55 AM
#7
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

noun acknowledged this USF capability a long time ago. seems like it is intended and known even before the release of WFA.

personally, i think USF needs this to compete late game imo. OP? i do not know.
3 Feb 2015, 08:12 AM
#8
avatar of tuvok
Benefactor 115

Posts: 786

tag as #wontfix
ticket closed
3 Feb 2015, 21:17 PM
#9
avatar of empirescurropt

Posts: 708 | Subs: 1

pigsoup its rite its working as intended man usf nedd this pop cap but if you let your oponent pop cap believe me you will be 3 to 1 in armor ^^ !

just saying that its not a bug this is wt relic wants !
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

475 users are online: 475 guests
2 posts in the last 24h
10 posts in the last week
101 posts in the last month
Registered members: 45942
Welcome our newest member, cwinvnnet
Most online: 2043 users on 29 Oct 2023, 01:04 AM