Login

russian armor

Forward HQ on Semoisky

by Flyingsmonster 2nd June 2014, 00:35 AM

No chat in this replay.

Honor
Honor it
0
Chat
Show Chat
Patch: 3.0.0.13946
Duration: 00:33:43
2 Jun 2014, 00:35 AM
#1
avatar of Flyingsmonster

Posts: 155

This is another replay showing how the forward HQ is very unbalanced in 2v2.

Mistakes were made on both my and my allies part, but there was virtually no way my ally and I could have destroyed this building, even after countless mortar barrages.
2 Jun 2014, 05:19 AM
#2
avatar of DanielD

Posts: 783 | Subs: 3

You didn't have to destroy the building. The one guy made nothing but mortars for the first part of the game, you had the entire map capped except the center. If you and your partner had stopped bleeding manpower fighting a mortar war against four enemy mortars being buffed by the HQ, you could have held the entire map except the center and quickly teched. This was an unusual situation in that you actually couldn't quickly kill the buildings with mortars, since churches are really strong and it's very hard to play against mortars from the eastern spawn.

What's real funny is how the guy who made all the mortars was gonna do it regardless of the FHQ, he happened to do an awesome troll strat by accident.
2 Jun 2014, 18:04 PM
#3
avatar of Flyingsmonster

Posts: 155

You didn't have to destroy the building. The one guy made nothing but mortars for the first part of the game, you had the entire map capped except the center. If you and your partner had stopped bleeding manpower fighting a mortar war against four enemy mortars being buffed by the HQ, you could have held the entire map except the center and quickly teched. This was an unusual situation in that you actually couldn't quickly kill the buildings with mortars, since churches are really strong and it's very hard to play against mortars from the eastern spawn.

What's real funny is how the guy who made all the mortars was gonna do it regardless of the FHQ, he happened to do an awesome troll strat by accident.


I agree, and it is kinda funny how well it worked out for the mortar guy.

That said, I think the FHQ needs to not scale with the building it occupies. Once it is created, it should have a set health and amount of damage it can take that doesn't come from the building in which it's created.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

521 users are online: 3 members and 518 guests
TadagraSoftgel20, SneakEye, Katitof
0 post in the last 24h
37 posts in the last week
146 posts in the last month
Registered members: 44950
Welcome our newest member, TadagraSoftgel20
Most online: 2043 users on 29 Oct 2023, 01:04 AM