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Map Overhaul Patch

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The battlefields you know will change. Be that with the slight movement of a lamp post or the terraforming of half the map. Welcome to the most extensive map overhaul in COH2's history.

Our Lead Strategist, Sturmpanther, lead the effort together with several mappers listed below. In total, they rebalanced 21 maps.

  • Rosbone
  • MonolithicBacon, retired Master Mapmaker
  • LordRommel
  • Capiqua
  • Siphon X
  • Wuff
  • Tric
  • Theodosios

Do give them your thanks later! They put many an hour into this.

Lastly, Stormless made a teaser video for the occasion. Have a look.




The Maps



In addition to the changes listed below: red cover near bases was removed on almost all of these maps, pathfinding was improved generally, and cover balance was reworked often.


1v1 – Map Changes and Main Takeaways



Angoville – This COH classic has seen a sector rework. The VP layout remains the same, but the West side now has an extra territory point as a counterbalance. Key choke points and cover items was added / removed / changed. Rework by Rosbone and Sturmpanther.


Lost Glider – Elevation issues resolved. The imbalanced middle Victory Point was reworked and an extra path from each base was added. Rework by Wuff and Sturmpanther.


Caen – Returning to Automatch – The cutoff system was reworked to be less punishing. Some key parts of the map was widened to be less close quarters orientated. Overhaul by MonolithicBacon and Sturmpanther.


Westwall – The houses around the VPs and cutoffs was rebalanced. Extra paths and flanking options was added to the munitions points. Many Dragons' Teeth / tank traps was removed from the map center. Elevation was removed and reformed. Rework by LordRommel and Sturmpanther.


Road to Kharkov – Major sector rework and rebalance of the Northern cutoff and fuel area. New routes to make flanking more viable. Major elevation changes implemented. Key cover items reworked. Work done by LordRommel and Sturmpanther.


Vilshanka – Bunker icons in base was fixed, along with some other quality of life changes. Map and rework by Tric and Theodosios.


Removed from Automatch

  • Semiosky Winter
  • Kholodny Ferma Winter
  • Minsk Pocket


2v2 – MCaMT.



Mystery Map – Returning to 2v2 Automatch – In the past, this map was known for its crazy elevation issues but was otherwise well liked by many. We hope you enjoy the new version! Overhaul by Rosbone, MonolithicBacon and Sturmpanther.


Elst Outskirts – Arguably the most balanced map in the 2v2 pool, the garrisons on this map was tweaked and a problematic line of sight blocker removed. Rework by Monolithic Bacon and Sturmpanther.


Fields of Winnekendonk – Pathing was improved by opening fences and hedgerows, and line of sight issues were resolved. Rework by Siphon X and Sturmpanther.


Road to Kharkov – Major sector rework and rebalance of the Northern cutoff and fuel area. New routes added to make flanking more viable. Major elevation changes implemented. Key cover items reworked. Work done by LordRommel and Sturmpanther.


Removed from Automatch

  • Moscow Outskirts Winter
  • Ettelbruck Station


3v3 – MCaMT.



New 3v3 Map: Fields of Winnekendonk – Pathing was improved by opening fences and hedgerows, and line of sight issues were resolved. Rework by Siphon X and Sturmpanther.


Oka River – Houses reworked to rebalance the two sides of the map. Some new paths were opened to improve gameplay. Rework by Rosbone and Sturmpanther.


Angermunde – Two stone hills were widened to improve flanking. Pathing in the base areas were also improved, and some line of sight / pathing blockers were changed or removed. Rework by Capiqua and Sturmpanther.


Hill 400 – A new infantry path was added through the middle of the map. Rework by MonolithicBacon and Sturmpanther.


Port of Hamburg – A new bridge was added to the middle VP area. New paths were opened and line of sight issues were resolved. Rework by Rosbone and Sturmpanther.


Rhzev Winter – Base pathing was improved, and a new strategic point was added to the south side of the map to mirror the north side. A new path was also opened between the new strategy point and the middle VP. Ice was removed near the cutoffs on both sides of the map. Rework by Rosbone and Sturmpanther.


Steppes – Reduced elevation around middle victory point, cover rework, and various quality of life changes. Rework by LordRommel and Sturmpanther.


Lienne Forest – More flanking options in the Eastern forest. Object rework in the center of the map. Garrison and pathing fixes implemented in the Western town. Rework by Rosbone and Sturmpanther.


4v4 – MCaMT.



Mystery Map – Returning to Automatch – Elevation problems were resolved, strategic points were rebalanced, and various other quality of life fixes were implemented. Overhaul by Capiqua, Rosbone and Sturmpanther.


Steppes – Reduced elevation around middle victory point, cover rework, and various quality of life changes. Rework by LordRommel and Sturmpanther.


Lazeranth Ambush – A complete rework of the right–hand Victory Point and surrounding cover. Major pathing changes. Rework by Rosbone and Sturmpanther.


Lienne Forest – More flanking options in the Eastern forest. Object rework in the center of the map. Garrison and pathing fixes implemented in the Western town. Rework by Rosbone and Sturmpanther.


Lorch Assault – Major rework of the castle and surrounding area. A strategy point was added to balance the two sides. Fuel positions were also rebalanced. Rework by Rosbone and Sturmpanther.


Port of Hamburg – A new bridge was added to the middle VP area. New paths were opened and line of sight issues were resolved. Rework by Rosbone and Sturmpanther.


Vielsam – Removed the s–mine fields in the middle victory point. Both fuel points were rebalanced, and a building added to the right hand fuel. Buildings were replaced and reworked. Repair point changed to medic station. Rework by Rosbone and Sturmpanther.


Hill 400 – A new infantry path was added through the middle of the map. Rework by MonolithicBacon and Sturmpanther.


Angermunde (Custom games only) – Two stone hills were widened to improve flanking. Pathing in the base areas were improved, and some line of sight / pathing blockers were changed or removed. Rework by Capiqua and Sturmpanther.
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