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russian armor

March Deployment Patch

25 Mar 2014, 16:41 PM
#2
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

25 Mar 2014, 16:41 PM
#3
avatar of VonIvan

Posts: 2487 | Subs: 21

RIP CoH2 of old 7/28/13-3/25/14
25 Mar 2014, 16:43 PM
#4
25 Mar 2014, 16:53 PM
#5
avatar of Kronosaur0s

Posts: 1701

No hold fire for AT guns and Tank destroyers, GG.
25 Mar 2014, 16:55 PM
#6
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

Dat AT nade note in the changelog :D
Can't wait for this baby to go live!
25 Mar 2014, 17:02 PM
#7
25 Mar 2014, 17:04 PM
#8
avatar of Mackie

Posts: 254

my god, the scope of the changes are massive!
25 Mar 2014, 17:40 PM
#9
avatar of Thunderhun

Posts: 1617

Amazing patch! The best thing in the whole game's development. This is what we've been waiting for!

Thank you soo much Relic. :)
Keep up the good work.
25 Mar 2014, 19:31 PM
#10
avatar of NEVEC

Posts: 708 | Subs: 1

AT nade nerfing :D Hahahaha. Well done relic. The next time just remove this thing from the game. Guards dp-28 100 muni, haha. And blind enemie tank ability price is not reduced.
So 10% with soviets and 90% germany season opened.
25 Mar 2014, 19:39 PM
#11
avatar of MaGNo

Posts: 11

jump backJump back to quoted post25 Mar 2014, 16:41 PMVonIvan
RIP CoH2 of old 7/28/13-3/25/14


Amen
25 Mar 2014, 19:39 PM
#12
avatar of Oberstleutnant

Posts: 36

Well done relic
25 Mar 2014, 21:48 PM
#13
avatar of ManicMonkOnMac
Donator 11

Posts: 92

Can someone shed some light on the weapon profile chart, is x-axis distance?
25 Mar 2014, 22:47 PM
#14
avatar of FaHu
Referee Badge
Benefactor 347

Posts: 470 | Subs: 1

Patch Problem, get error, 55 or something after patch, nothing work, has anyone same Problem, or an answer?
25 Mar 2014, 23:16 PM
#15
avatar of ROCCAwarMACHINE

Posts: 92

problem yes... a lot of people...answer no... probably is some steam false, and they will have to fix that error
26 Mar 2014, 03:08 AM
#16
avatar of WhiteFlash
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Benefactor 119

Posts: 1295 | Subs: 1

26 Mar 2014, 09:11 AM
#17
avatar of armatak

Posts: 170

How are Soviets going to counter all those flame half-tracks I see coming without current range on AT nades, guards being doctrine based and increased ammu cost on dp lmgs.

It seems like T2 building for AT gun will be mandatory.
26 Mar 2014, 09:39 AM
#18
avatar of computerheat
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Benefactor 117

Posts: 2838 | Subs: 3

jump backJump back to quoted post26 Mar 2014, 09:11 AMarmatak
How are Soviets going to counter all those flame half-tracks I see coming without current range on AT nades, guards being doctrine based and increased ammu cost on dp lmgs.

It seems like T2 building for AT gun will be mandatory.


251 Half-track
Flame projector upgrade now requires battle phase 2

No idea how it will turn out, but it will take longer to get the flamer halftrack.
26 Mar 2014, 22:06 PM
#19
avatar of Gbpirate
Senior Editor Badge

Posts: 1150

I played 3 or 4 games with the new patch yesterday; lots of Soviets whining how the patch favors the Germans?
Is it just my PE-influenced infantry micro that dictates non-blobbing and putting men behind all sorts of cover to create kill zones (think the right side of Langreskaya by the muni point)?

The spread of DPS at 35m has increased (there is a higher range of DPS among all the weapons types), so, in theory, it should benefit both factions.
26 Mar 2014, 22:59 PM
#20
avatar of Sarantini
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Donator 22

Posts: 2181

PE was all about blobbing though :P
28 Mar 2014, 07:26 AM
#21
avatar of computerheat
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Benefactor 117

Posts: 2838 | Subs: 3

Updated with 28/3/2014 patch! Bunkers down, penals up!
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