Mechanised Assault Guide
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10/10 would do it for other guides.
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The 222 was great to hunt USF Ambulances. Unfortunately I lost my Vet 3 PG with Schrecks. The Tiger didn't even manage to do anything because the enemy lost just when it arrived.
Had one AG squad with double zook, the other one with double bar and the last one with flamer. I was really lucky with the drops, felt like I was farming Allies.
I think I'm going to play a lot with this strat and get used to it. Thanks for the guide! We need more guides like this
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Nice guide, though you under value the assault group, when properly microed it essentially is a better armored, more deadly m3, with the possibility of having double shrecks making it a deadly surprise if a fragile one.
Thank you
I'm not going to say it's useless because I'm not prepared to say that about anything.
But I will say it's the least useful thing in the Commander and it's certainly not an efficient or timely substitute for teching to T2.
Rather it's something you should buy because you intend to use it.
When there were early T70s roaming it was a useful counter. These days I'm not so sure that are that many things out there by the time you can get it that it will be that useful against.
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LOL
Nice guide btw
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Wondered how this works out in 1v1 as I hardly play that; fewer munitions floating around so shreks were not as much of an option and more reliance on Paks (and a nicely placed Teller)
I was quite surprised you went for a third STUG when you were so close to 11CP and getting a Tiger
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Watch this space
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