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russian armor

Mechanised Assault Guide

4 Jan 2015, 21:59 PM
#2
avatar of tiburon680

Posts: 130

:thumbsup: Very nice guide man :thumbsup:
5 Jan 2015, 01:18 AM
#3
avatar of van Voort
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Thank you
5 Jan 2015, 05:22 AM
#4
avatar of steel

Posts: 1963 | Subs: 1

Read this guide, became master Assault Grenadier user.



10/10 would do it for other guides. :thumbsup:
5 Jan 2015, 09:04 AM
#5
avatar of willyto
Patrion 15

Posts: 115

This guide was really helpful. I just tried it in 4v4 and I did the highest damage of the team and got a lot of wipes with Assault Grenadiers and StuG III Ausf.E



The 222 was great to hunt USF Ambulances. Unfortunately I lost my Vet 3 PG with Schrecks. The Tiger didn't even manage to do anything because the enemy lost just when it arrived.

Had one AG squad with double zook, the other one with double bar and the last one with flamer. I was really lucky with the drops, felt like I was farming Allies.

I think I'm going to play a lot with this strat and get used to it. Thanks for the guide! We need more guides like this :thumbsup:
5 Jan 2015, 09:27 AM
#6
avatar of AmiPolizeiFunk
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Nice1 willyto, great to hear it. Really that kind of post makes all the work pay off. :thumb:
5 Jan 2015, 10:24 AM
#7
avatar of MajorBloodnok
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Thanks for the helpful guide, van Voort. :) It has helped crystallise my thoughts about when to use this Commander.
5 Jan 2015, 15:35 PM
#8
avatar of Lazarraga
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Posts: 204

Nice guide, vV! :)
6 Jan 2015, 03:46 AM
#9
avatar of AmiPolizeiFunk
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Trying it out :) :thumb:

6 Jan 2015, 09:01 AM
#10
avatar of ungodlike

Posts: 62

Nice guide, though you under value the assault group, when properly microed it essentially is a better armored, more deadly m3, with the possibility of having double shrecks making it a deadly surprise if a fragile one.
7 Jan 2015, 01:57 AM
#11
avatar of van Voort
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Nice guide, though you under value the assault group, when properly microed it essentially is a better armored, more deadly m3, with the possibility of having double shrecks making it a deadly surprise if a fragile one.


Thank you

I'm not going to say it's useless because I'm not prepared to say that about anything.

But I will say it's the least useful thing in the Commander and it's certainly not an efficient or timely substitute for teching to T2.

Rather it's something you should buy because you intend to use it.

When there were early T70s roaming it was a useful counter. These days I'm not so sure that are that many things out there by the time you can get it that it will be that useful against.
8 Jan 2015, 17:13 PM
#12
avatar of Hikuran

Posts: 182

Im glad someone still remembers the "dudes with stuff" thing
LOL
Nice guide btw
10 Jan 2015, 01:23 AM
#13
avatar of nigo
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thanks voort :P


10 Jan 2015, 06:45 AM
#14
avatar of van Voort
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Yay!

Wondered how this works out in 1v1 as I hardly play that; fewer munitions floating around so shreks were not as much of an option and more reliance on Paks (and a nicely placed Teller)


I was quite surprised you went for a third STUG when you were so close to 11CP and getting a Tiger
31 Mar 2015, 01:22 AM
#15
avatar of van Voort
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Not seeing any reason to change this under the new patch, but I shall keep the matter under review. Changes to Shrek accuracy may make relying on PGrens less viable
23 Jun 2015, 10:04 AM
#16
avatar of van Voort
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Well, one can only have one Tiger at a time now, so this will require some revision

Watch this space
11 Sep 2015, 07:41 AM
#17
avatar of afterlife

Posts: 2

thx for the fantastic guide. for me(iam a newbie) it works pretty nice.
2 Oct 2015, 01:37 AM
#18
avatar of van Voort
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Updated
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