Profile of ShadowLinkX37
General Information
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
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Post History of ShadowLinkX37
Thread: Bunkers21 Jun 2021, 01:25 AM
I still don't understand why these are 0 popcap and apparently immune to light gammon bombs. Is there a reason axis bunkers need significantly more armor than the USF counterpart? In: COH2 Balance |
Thread: Fix USF Pathfinder20 Jun 2021, 20:05 PM
Post this here please https://www.coh2.org/topic/108674/bugreport-commander-update-june-2021 /locked In: COH2 Bugs |
Thread: Hi Maybe someone can help me 20 Jun 2021, 19:08 PM
Can we get a replay of some of this? I'd be very surprised if your pioneers lost to another pioneer even though you're in green cover. It's difficult to decipher what the issue is from text alone. The broken english is added difficulty. If you'd like to write it in german we have a lot of native german speakers here who could help/translate. I haven't touched code in a long time, but the first thing that comes to mind is their's corrupted files somewhere. Although that is a broad brush stroke there shouldn't be any reason your units behave differently than anyone elses. In: Lobby |
Thread: Bugreport- Commander Update June 202120 Jun 2021, 02:32 AM
Had a strange game with Shadowlink and Loop yesterday where the map started flickering and things phased in and out (for at least the Soviet player anyway, showed up in the replay too). Might just be a one off. heh that was you? Wasn't happening to me but both my teammates were complaining about it. In: Lobby |
Thread: The devs did it again... Buffed B4 into the heaven20 Jun 2021, 02:21 AM
One of the most glaring issues with the b4 is when it's launched onto your base retreat point. You get suppressed, and you have to retreat to that same spot where the b4 is going and basically pray all 3 shots don't kill something. The suppression just makes dodging it impossible. In: COH2 Balance |
Thread: The devs did it again... Buffed B4 into the heaven20 Jun 2021, 00:59 AM
They're more valuable when you're bleeding and taking bad engagements. Taking good engagements and winning engagements manpower tends to float. Unless it's lategame 3v3+ and there's 3+ rocket arty pieces per side, odds are you're not scraping the barrel for manpower. 400 is a lot, but having no muni can cost engagements if you don't have grenades and snares. In: COH2 Balance |
Thread: The devs did it again... Buffed B4 into the heaven19 Jun 2021, 22:53 PM
There is seven axis commanders to destroy howitzers (5 wehr + 2 OKW). Seven! 2 clicks to get rid of 400mp 50 fuel. I think there needs to be a massive reconsideration on how cheap all howitzers are on price. The price was lowered originally because there were counters like jaeger armor in doctrines that were picked every game. Those counters are not around anymore. On top of that, 400M and 50F is roughly 2 minutes of time designated to 1 unit in terms of income, whereas amassing 200MU + recon can take at minimum 4 minutes of income in munitions. This is a similar problem to the old sturmtiger and how the T70 operates. The caliber of the gun is simply too large and unrealistic to make it a rapid fire weapon without making it look stupid. So we go to this idea of massive shells that it's a question of when, not if, the shell wipes full vet squads. Something should change, as the risk vs reward is one sided currently. if you think the B4 is super OP now and you lose games vs B4 spam even though you geunuinely tryharded: you're bad and it's your own fault. Don't know where this came from. In: COH2 Balance |
Thread: Winrates indicate horrible balance14 Jun 2021, 01:09 AM
Meanwhile Ostruppen are being buffed for some reason. I had the same reaction when I first saw the pfusi buff. Thankfully we came to our senses. In: COH2 Balance |
Thread: Barbed wire building exit trap14 Jun 2021, 01:00 AM
This is more or less "working as intended". It's supposed to be a trap to give your opponents the reward for placing wire and you not paying attention etc. You can enter through these since all models need to be a certain range from the door to go inside the house. However all models leave from the door and cannot move beyond the wire. In: COH2 Gameplay |
Thread: KT is trash 9 Jun 2021, 19:30 PM
No, the pre 2019 buff KT is what I complained about for years. The "old KT" that I refer is the 2016 or 2017 version. before it was given 3x scatter nerfs and had the OHK radius. That was a what I'd call a great/OP KT. It still had the same flaws of being slow, countered by 60 range TDs, but it wouldn't miss either. Other then actually uploading a video showing the KT miss, there isn't anything I can say here except "no you're wrong". Again my experience comes from my games. If the KT was actually that good as displayed in sanders clip, it would be used as a stall tactic like heavies were a few years ago. In: COH2 Balance |
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