Profile of MoaningMinnie
General Information
Broadcast: https://www.twitch.tv/screamingminnie
Youtube: http://www.youtube.com/user/NecroDhalia
Steam: 76561197971928700
Birthday: 1988-06-28
Residence:
Sweden
Nationality:
Sweden
Timezone: UTC
Game Name: MoaningMinnie
Broadcast: https://www.twitch.tv/screamingminnie
Youtube: http://www.youtube.com/user/NecroDhalia
Steam: 76561197971928700
Birthday: 1988-06-28
Residence:
SwedenNationality:
SwedenTimezone: UTC
Game Name: MoaningMinnie
Post History of MoaningMinnie
Thread: Company of Heroes III - Your expectations8 Sep 2016, 00:33 AM
Either set in the african campaign, or maybe a game centered around the Korean war. But wont probably happen. COH2 hasn't really been a huge success for Relic, I highly doubt they will make a third installment, which is sad to think about really :/.. In: COH2 Gameplay |
Thread: Roll the dice!!26 Aug 2016, 21:52 PM
Unexpected doctrin selection from one of the players, pretty intense game with some serious push and pull. Aaaaand what would a game of COH2 be without a healthy (?) amount of RNG Kappa. Worst case scenario at around 42 mins or so. Plenty of reason to punch a hole through the screen. Well, made my pulse skyrocket anyway. GGWP. In: Replays |
Thread: Sturmtigers everywhere D:6 Jul 2016, 01:52 AM
Or maybe not "everywhere"...but you know how it goes. What the enemy has always seem like an infinite amount of units. "Be careful, Dimitri, those sturmtigers are heavily armored..." Better get the armored advantage against them then? Sounds like a good idea. Or...maybe not. Kaboom, 4 t34's gone in one blow ..... ![]() Oh yeah btw, longest game ever. Down to the very last VP. For the rodina!! In: Replays |
Thread: Things that ruin team games, but don't affect 1v119 May 2016, 21:36 PM
I personally find it a bit silly that the OKW schwerer works better as anti-air than the intended anti-air halftrack from the soviets. In: COH2 Balance |
Thread: A mechanic to prevent blobbing30 Apr 2016, 21:04 PM
Aah man, all these numbers and variables. This is why I had a feeling this would not be an easy thing to do... In: COH2 Balance |
Thread: A mechanic to prevent blobbing30 Apr 2016, 18:29 PM
Vehicle crush, mgs, rocket arty, indirect, demos, mines, strafes.... If you are losing to the blob then play better. It's a low skill strat, but that doesn't mean the game should be dumbed down because you aren't skilled enough to deal with it yet. Work on your own skills before resorting to huge changes to the core mechanics of the game. Lol... so much hate. I've enough time under my belt to know what I'm talking about. It's not like I'm trying to figure out how this game works. In: COH2 Balance |
Thread: A mechanic to prevent blobbing30 Apr 2016, 18:27 PM
I did not say "lirerally" because that's not what it is. If you're gonna quote me then do it right. Two squads clumped up could be fine, but they could show a visible aura to try and stay out of with your other squads to prevent a recieved accuracy nerf. In: COH2 Balance |
Thread: A mechanic to prevent blobbing30 Apr 2016, 18:01 PM
It's just a bad design. What if you need to keep to squads together? What if your forced into a bottleneck on certain maps? What if your healing? There are loads of legitamate times you need to close together. Bad idea. You can't really heal in combat anyways, and as I said this would be a mechanic for clumped up squads, squads that are basically clumped up on top of each other. Too close for comfort. And I don't know any single map that has such a bottleneck that it forces you to do that. Behind directional cover this would not apply, since what I'm adressing is people A-moving gigantic blobs, not people holding a defensive line. In: COH2 Balance |
Thread: A mechanic to prevent blobbing30 Apr 2016, 16:28 PM
So I've been thinking about this for a while now, and I'm of course not sure how this would play out in an actual game. This idea may have been expressed in the past but anyways: wouldn't it be possible to punish blobbing by giving two (or more) squads that are completely clumped up together some kind of recieved accuracy nerf? When you think of it, it would be pretty darn accurate to a real life situation, units bunched up are simply easier to hit. Blobbing is generally fround upon, and even if there are ways you can use a blobbers lack of micro to your advantage it sometimes feel that is just isn't enough. It usually takes alot more effort out of you to counter it than it does for the blobber to happily continuing blobbing their blob until you get so frustrated you actually start blobbing yourself, because your so sick of his pudding you don't care how crude it looks, you're gonna garden this gardening puppy up, and give him a piece of hiw own pudding. MOTHERGARDENER!! Sorry, got carried away there. This mechanic would force players to keep at least some distance between their squads or get cut down very quickly. I know I make this sound like an easy thing to put in the game when it most certainly isn't, but I can't get this idea out of my mind. In: COH2 Balance |
Thread: Do volks really need stg44?23 Apr 2016, 16:17 PM
In my humble opinion it would be better not to ged rid of p-shrecks completely, but to make it an upgrade for the sturmpios, just how it works for p-grens. You loose 50% AI but gets good AT. If they have the sweeper then they should not be able to upgrade to shreks. In: COH2 Balance |
566949564375551394535401527879527802527800527788527746524157
Latest replays uploaded by MoaningMinnie
Livestreams
|
|
|
18 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.72372639.733+4
- 2.737341.684+4
- 3.1759341.838+2
- 4.2052543.791+12
- 5.628258.709-1
- 6.27657.829+13
- 7.1943636.753+9
- 8.380197.659+6
- 9.321130.712+3
- 10.24666.788+14
- 1.1046548.656+4
- 2.286130.688+3
- 3.384134.741+4
- 4.2446974.715-2
- 5.24285.740-1
- 6.390250.609+13
- 7.14848.755+15
- 8.364159.696+9
- 9.17221058.619-2
- 10.489329.598-1
- 1.1430530.730+1
- 2.1090428.718-1
- 3.585367.614-1
- 4.684467.594-2
- 5.836475.638+5
- 6.510365.583-1
- 7.352235.600+1
- 8.190124.605-1
- 9.354197.642+1
- 10.408275.597+3
- 1.627269.700-1
- 2.19661066.648-1
- 3.282266.515+2
- 4.468144.765+2
- 5.892478.651+6
- 6.13741.770-1
- 7.127119.516-1
- 8.984563.636+1
- 9.222100.689+19
- 10.862407.679+3
- 1.2059347.856+15
- 2.23392.717+3
- 3.908360.716-1
- 4.1429559.719+9
- 5.35231257.737+5
- 6.21761.781+4
- 7.1068.930+10
- 8.905420.683+4
- 9.304129.702+19
- 10.1051428.711-1
- 1.1435762.653+2
- 2.18177.702+11
- 3.581351.623+2
- 4.413188.687+1
- 5.17593.653-2
- 6.716390.647-1
- 7.1396818.631+6
- 8.471239.663+5
- 9.368169.685-1
- 10.292103.739-7
- 1.832390.681+1
- 2.25121553.618+14
- 3.172100.632+3
- 4.19485.695+2
- 5.341249.578+6
- 6.245151.619-1
- 7.212126.627-1
- 8.161111.592-2
- 9.659464.587+4
- 10.773335.698+3
- 1.11991015.542-3
- 2.959532.643+2
- 3.423224.654+3
- 4.16131024.612+1
- 5.237162.594-2
- 6.4219.689+7
- 7.348234.598+1
- 8.13591.597+4
- 9.525404.565+1
- 10.123128.490-4
- 1.79702976.728+2
- 2.416162.720+10
- 3.345161.682+4
- 4.791223.780+8
- 5.1429249.852+13
- 6.609262.699+6
- 7.18470.724+1
- 8.48941115.814+1
- 9.332226.595+12
- 10.1429546.724+17
- 1.559246.694+14
- 2.23459.799+6
- 3.23431468.615+10
- 4.13744.757+7
- 5.2407766.759+11
- 6.828394.678+4
- 7.345126.732+3
- 8.522214.709+9
- 9.14849.751+1
- 10.876525.625+2
- 1.871296.746+1
- 2.24387.736+3
- 3.842347.708-1
- 4.378209.644+1
- 5.1008548.648+2
- 6.5611.836+7
- 7.317234.575+2
- 8.239123.660+1
- 9.357242.596+7
- 10.1197824.592+1
- 1.20751504.580+8
- 2.219238.479+5
- 3.41752086.667+5
- 4.687364.654+1
- 5.9672.571-1
- 6.979450.685+7
- 7.463248.651-2
- 8.865537.617-1
- 9.384171.692+2
- 10.1557975.615-1
- 1.502184.732+6
- 2.952221.812+13
- 3.533168.760+5
- 4.20454.791+11
- 5.595103.852-1
- 6.287125.697+5
- 7.1565563.735+6
- 8.1048188.848-2
- 9.22331187.653+7
- 10.13134.794-2
- 1.1181490.707+6
- 2.27841490.651+5
- 3.18775.714+7
- 4.28791.759+3
- 5.10131.765+2
- 6.337180.652+1
- 7.212106.667+2
- 8.525261.668+7
- 9.9226.780+6
- 10.257102.716+3
- 1.247142.635+3
- 2.11444.722+1
- 3.17370.712-1
- 4.792423.652-1
- 5.36521184.755-1
- 6.470204.697+1
- 7.453165.733+4
- 8.12941.759-1
- 9.343223.606-1
- 10.12067.642+4
- 1.11321138.499+4
- 2.1025765.573+1
- 3.19488.688+3
- 4.479294.620-1
- 5.483337.589+2
- 6.564375.601-1
- 7.24331620.600-1
- 8.825798.508-1
- 9.519358.592+1
- 10.413295.583+7
- 1.816139.854+4
- 2.47169.872+6
- 3.244100.709+1
- 4.904307.746+1
- 5.408214.656+3
- 6.371195.655+1
- 7.347136.718-1
- 8.742449.623+3
- 9.1306729.642-2
- 10.403289.582+1
- 1.413212.661+9
- 2.437231.654+2
- 3.22591183.656-1
- 4.338154.687-1
- 5.286117.710+2
- 6.243162.600+6
- 7.1138936.549+3
- 8.19589.687+1
- 9.23572.765+3
- 10.228147.608-1
- 1.669189.780+12
- 2.1677802.676+14
- 3.16993.645+3
- 4.871324.729-1
- 5.330128.721+1
- 6.12436.775+10
- 7.13056.699-1
- 8.821492.625+5
- 9.384267.590+2
- 10.389250.609+9
- 1.26722286.539-1
- 2.20361757.537+1
- 3.244158.607-1
- 4.442203.685+4
- 5.520341.604+5
- 6.513413.554+4
- 7.10434.754+2
- 8.14241373.509+1
- 9.287165.635+1
- 10.476333.588+4
Data provided by
Relic Entertainment
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
16
Download
2749
uploaded by XXxxHeartlessxxXX
Board Info
516 users are online:
516 guests
1 post in the last 24h
8 posts in the last week
19 posts in the last month
8 posts in the last week
19 posts in the last month
Registered members: 64471
Welcome our newest member, camille_durand91
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, camille_durand91
Most online: 4501 users on 26 Oct 2025, 01:00 AM
..... 
