ALL POP CAP WAS ROUNDED UP IT IS LISTED UNDER BUGFIXES BECAUSE USING DECIMAL POINTS IN POPULATION LED TO A LOT OF THOSE CALL IN BUGS
I hope that it's a accidental caps lock, else the community will be scared of you mr. Rainbowbook

Posts: 1653
Thread: Pop cap bugs after December patch5 Dec 2015, 09:34 AM
ALL POP CAP WAS ROUNDED UP IT IS LISTED UNDER BUGFIXES BECAUSE USING DECIMAL POINTS IN POPULATION LED TO A LOT OF THOSE CALL IN BUGS I hope that it's a accidental caps lock, else the community will be scared of you mr. Rainbowbook ![]() In: COH2 Bugs |
Thread: The Goliath In The Bushes5 Dec 2015, 09:31 AM
A-move did kill it many times I saw last time on stream and ingame In: Lobby |
Thread: Pop cap bugs after December patch5 Dec 2015, 09:30 AM
Cruzzi give us the ninja changes! In: COH2 Bugs |
Thread: Luftwaffe supply doctrine and OKW5 Dec 2015, 09:29 AM
It was the same problem when they still had 66% income. Probably nothing to do about it and now there are way more doctrines with the air drops. In: COH2 Gameplay |
Thread: A move > ambushed Goliath4 Dec 2015, 21:27 PM
"Why doesn't a 100 ammo self spotting cloacked unit, that I can drive way behind enemy lines, provide me with a guaranteed win every game?" It´s a nuclear bomb Kappa In: COH2 Balance |
Thread: OKW Free Flares on new commander??4 Dec 2015, 15:15 PM
I like the above suggestion of Imagelessbean's with a manual booby trap. It's unfair for all allied factions to let them have so much intel for 0 munies. Therefor a price for it would be the least. In: COH2 Balance |
Thread: OKW Free Flares on new commander??4 Dec 2015, 15:14 PM
The advantage this ability offers is also high because it costs 0 micro tax and in team games huge amounts of indirect fire will land on the now visible capping unit. +1 In: COH2 Balance |
Thread: OKW Free Flares on new commander??4 Dec 2015, 15:08 PM
trip flares are subpar (unless you cheese-wipe by putting them at a building door) Should be atleast 100 muni per forward receivers, since it gives you insane intel the whole time. In: COH2 Balance |
Thread: To Abandon or not to Abandon4 Dec 2015, 15:05 PM
I'd say heavy modify it, so it occures not so often anymore, but it really gives some extra demension into the game. In: COH2 Gameplay |
Thread: Need help: Liernaux as Axis4 Dec 2015, 14:25 PM
Veto it and never look back. This map is really hard for axis and I have probably won on that map for 3 or 4 times In: Strategy Desk |
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