i only say it in response every time someone says "but soviets rely on doctrines". would you like to give some evidence that contradicts what i said?
So it is an irrelevant (and affirming) counter-point to a factual statement?
realistically only t1 or t2? why is that? because they're so short on fuel?
Not exactly, (though there is something to be said about delaying tech) I'm sure it has more to do with the fact that the initial MP investment required would nullify the purpose.
That MP is sorely needed to generate the greater numbers of INFERIOR units in the early game to prevent being pushed off the field in the first engagements.
If the soviet player waits to build T2 until later in the game, mortars and maxims are not giving you near the return on investment you would have gotten had you skipped T1 from the start. Also, I don't see any reason for me to go into the absurdity of building T2 then T1..
and sorry, im not even sure what that last run on sentence means.
Apology accepted, I will try again.
I began by acknowledging the fact that a Soviet player does have the ability to NOT tech past the first building (NO T3 or T4).
However, if the opposing player(s) haven't made sizable gains (in terms of map/resource control) and allow the soviets (With their SINGLE tier) to hold points long enough to get the CPs necessary to unlock call-in armor (without the half-CP generated by teching up), I assure you that the game is already being lost.
Back to the matter at hand: Generalist units require less micro than specialized units, hence the imbalance in player base.