Or why not both. Isu has to decide which ammo to fire
That was my point, ammo. You have figue out what shells are in use.
Thread: ISU-15220 Nov 2014, 07:18 AM
That was my point, ammo. You have figue out what shells are in use. In: COH2 Balance |
Thread: Rifle grenade madness after last big patch19 Nov 2014, 21:42 PM
USF rifle nades from battle position have timer so... In: COH2 Balance |
Thread: ISU-15219 Nov 2014, 21:17 PM
It wipes inf? Attack with tank. It penetrates tanks? Go with schrecks blob. It should be like that. In: COH2 Balance |
Thread: Thoughts on the Recent Jagdtiger and ISU Changes?19 Nov 2014, 18:46 PM
but this should come with blitzkrieg change so tank will accelerate faster without incerasing speed because Panther with speed over 9 can deny any tank destroyer. In: COH2 Balance |
Thread: Thoughts on the Recent Jagdtiger and ISU Changes?19 Nov 2014, 18:37 PM
Honestly? Give Guards little long-rage DPS boost and I would change ISU for JT any day. "Umm yes, its called combined arms. " Yes but operating with Cons for AT nade, 2 ZiS and 2 t34/85 which are trying to flank and make it stuck at the same is really, really hard especially because you won't face just JT. There will be Obers, Volks and other stuff. "Allies don't have at infantry? This is news to me." Obers deny almost all allied infantry. "1 AT nade and your blitz is over, and so is your armor." That's why you can use Ele or Jadg. Soviets have to for call ins in almost every game just to have something. Axis don't have to but it seems fair that they should when facing ISU, yet still they can kill it in other ways. On the other hand, Soviets stock units can't kill JT unless it's standing alone without any support and you have 4 t34/76 In: COH2 Balance |
Thread: AA Review: It is a bit too easy 19 Nov 2014, 17:49 PM
From my point of view it should be like: I do shitty damage against inf so no matter what, my main gun will always target vehicles. That's for TD For units like KT it should be harder like you said since its effective against inf and veh. In: COH2 Gameplay |
Thread: Thoughts on the Recent Jagdtiger and ISU Changes?19 Nov 2014, 17:40 PM
Also wanted to add the difficulty to kill these units. You can assault a Jad with armor- infantry - support weapons. You cannot use combined arms to kill a ISU-152 - it requires you to build a Jad/Elephant or completely clear the field before you make an assault with armor. Assault Jadg with tanks, inf and support weapon at once? Damn... that must by really high APM But nevermind. It does not require to build JT/Ele since last change. If you see HE shells, go hard with Blitz on Panther/PzIV. ISU will probably switch to AP and then attack with volks/pzgrens. On the other hand, JT + 2 Volks squads with schrecks can be hard do deal with. All you need to do is place JT in nice, open area and secure flanks with mines/paks/volks, and since Allies dont have AT infantry you can give a fuck about infantry attacking JT yet still you will have Obers, Panzerfuss or even T4 near. In: COH2 Balance |
Thread: AA Review: It is a bit too easy 19 Nov 2014, 17:27 PM
It is hard, no doubt but You can't say that Panther shooting Tank Destroyer primary rather than AT gun is really difficult. It's just target priority. In: COH2 Gameplay |
Thread: Pathfinding19 Nov 2014, 13:39 PM
Use the reatreat button for reverse or tanks will autorotate. Ekhem... I used reverse button in this case. In: COH2 Gameplay |
Thread: AA Review: It is a bit too easy 19 Nov 2014, 11:55 AM
Almost whole EE industry when making games is thinking like: Easy - easy Normal - more units Hard - more units, buffed units. The point is that game designers don't bother with better AI attached to higher level. Just make units better, more spamable, faster etc and that's it. Panther shooting AT gun while M10 was next to it on Romeo's stream (last AA mission) was just embarrassing In: COH2 Gameplay |
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