Ewok Elite Infantry
Ewok should be like partisants

I can even design whole faction. I just need few days

BUT... Is it even possible to do such mod?
Thread: Star Wars Mod for COH2.18 Dec 2014, 16:34 PM
Ewok Elite Infantry Ewok should be like partisants ![]() I can even design whole faction. I just need few days ![]() BUT... Is it even possible to do such mod? In: Lobby |
Thread: Panzer II Luchs18 Dec 2014, 15:28 PM
Luchs with 30 kills is something normal. T70 with such many kills is something rare. In: COH2 Balance |
Thread: Panzer II Luchs18 Dec 2014, 15:07 PM
How 320hp t70 or Stuart should hunt inf equipped with schrecks? On the other hand Luchs with 400hp vs ptrs and zooks... In: COH2 Balance |
Thread: Panzer II Luchs18 Dec 2014, 13:03 PM
I just think its stupid that Luchs is more powerful and useful vs inf than Shermans, T34/76 or PzIV In: COH2 Balance |
Thread: Star Wars Mod for COH2.18 Dec 2014, 08:56 AM
I loved Empire at War... It was so awesome... In fact it's still awesome! The only problem would be timeline, I mean, IV-VI or maybe I-III? But it does not matter. I would play both. I would even help someone to do this no matter how. In: Lobby |
Thread: Panzer II Luchs17 Dec 2014, 23:23 PM
Can some stats be added to the OP? like the comparison between the luchs and t70/stuart. Some fanboys want to see the luchs from all kind of convenient perspectives to make it seem balanced "you delay a panther which is huuuge", ignoring the stats of the units which is the most important thing. I did. What makes Luchs so deadly is amount of shots per burst. Luchs, Flaktruck, Ostwind. All are deadly to inf cause of amount of shells. But Flaktruck is easy to handle, less mobile. Ostwind hits the field when you can have proper AT options. Luchs is in perfect spot to become killing machine. With 400 hp and shots per burst it becomes most deadly inf killer in fact. It's hard to get such many kills even with King Tiger. Not to mention that t34/76 will never get so many kills. In: COH2 Balance |
Thread: Panzer II Luchs17 Dec 2014, 19:34 PM
Yes but you are not punished for that
Please, go back to the first page and check replay ![]() Most units are like: Shit! Pak hit me! Reverse, reverse! Shit, second hit..." Luchs is not like that. An Aussie I knew once described to me "the mental Monkey grip".....so I guess you two are familiar with that phrase? Don't go monkeying, please? Sorry but I'm not familiar with this ![]() In: COH2 Balance |
Thread: Panzer II Luchs17 Dec 2014, 19:17 PM
Sorry but what are you risking going for Luchs? Volks can secure you from any kind of medium armor. Captain + At Gun should be enough to deal with light tank, don't you think? At least Volks + Raketen can deal easily with Stuart or T70. But Luchs is different. It has 7 shots per burst. One burst will wipe your Captain. So 160 + 160 = 320 dmg. Still 80hp left. But this is just theory. In reality well microed Luchs won't get in front of AT gun. But even tho, its 160dmg and then Luchs will wipe AT gun. 2 zooks, another 160 and again Luch will wipe captain. But as I said, it's really really hard to get Luchs with AT gun and 2 Zooks and the same time and even then you wont kill it - you will loose your squads. In: COH2 Balance |
Thread: Panzer II Luchs17 Dec 2014, 18:20 PM
Well, I prefer Sherman barrage on t4 and then use Paras demo next to t4. Safer, without spending muni for useless zooks in late game and without making Rifles only AT units. In: COH2 Balance |
Thread: Panzer II Luchs17 Dec 2014, 18:14 PM
As I said before, I tried to use Greyhound and in 5-6 games I wiped only one squad. I see rifle nades as more punishing and deadly than Greyhound because of new cover system. In: COH2 Balance |
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