Sturms just aren't the insane infantry killing machines they used to be since they got a big nerf to survivability.
Come on, in my last 2v2 I had 32kills with single SP squad.
Thread: Remove Shreck from Volks15 Feb 2015, 22:22 PM
Sturms just aren't the insane infantry killing machines they used to be since they got a big nerf to survivability. Come on, in my last 2v2 I had 32kills with single SP squad. In: COH2 Balance |
Thread: Remove Shreck from Volks15 Feb 2015, 13:35 PM
Said the guy who is playing 1v1 for ages. I started 1v1s month or 2 ago. Give me some credtis dude. I wonder your stats in such moment. In: COH2 Balance |
Thread: Remove Shreck from Volks15 Feb 2015, 13:19 PM
Ive seen many threads and posts about not-working vetos but I really doubt it. I guess it's more probably that vetos have been removed and you did not notice. I have a way over 1000h and my votes are working as intended since 1h. In: COH2 Balance |
Thread: Remove Shreck from Volks15 Feb 2015, 13:12 PM
I have no idea what are you talking about. I just said that all players who are playing Axis, have Stalingrad in veto list so you won't play on this map with Allies. But it still does not change the fact that vetted Obers with Stgs are better at close range than vetted Shocks In: COH2 Balance |
Thread: Remove Shreck from Volks15 Feb 2015, 12:59 PM
I did not say a word about short range cons advantage but its only 17 for cons vs 16 for volks. CQ units have no place cause Stalingrad is in veto list and the most breaking unit, Obers, can wipe Shock and Paras before they reach them and even then, if they have stgs they have dps form 62 to 14. Now imagine Shocks with dps 70-30-10. Game breaking unit, right? In: COH2 Balance |
Thread: Remove Shreck from Volks15 Feb 2015, 12:37 PM
^ Yeah, only if they have 5 G43 and they actually know how to shoot That's weird since Volks have higher DPS at long range. In: COH2 Balance |
Thread: Pure cons spam.15 Feb 2015, 11:40 AM
stupid post. |
Thread: Pure cons spam.15 Feb 2015, 09:56 AM
Thank You for all tips! I will try them! |
Thread: What is stopping you from playing 1vs1 games?15 Feb 2015, 09:38 AM
Ostheer: Fact that from begginig Im one unit behind OKW: Nothing. But I don't like them. USF: Kubel and late-game. SU: Nothing. Best 1v1 faction. General: Capping points instead of regular frontline and slow pushing forward. In: Lobby |
Thread: Remove Shreck from Volks15 Feb 2015, 09:33 AM
Giving Sturms 2 shreks isn't going to make shreks any less of a problem, you will have a starting unit with them. You could give a totally new OKW starting unit shreks and the same issue would exist. Yes it is, because it will stop blobs. I though that Puma is cheaper than Jadgpanzer so why you sau that first unit is Jadgpanzer? Puma can hit the field in less than one minute after M20 so what's the problem? Not to mention that in 1v1 Jadgpanzer can hit the field in 10-12min to fight against Sherman/T34 so where is this lower fuel income and lack of AT? KT is the problem. This unit should be doctrinal. It's like giving SU non-doc IS2 after 3 tiers so you can pick up doctrine with B4 and combne it with IS2, sounds OP? Now, since OKW is floating with manpowerm it's not big deal to make KT and cover it with Pak43. I did it countless times. I even help my enemy to flank my KT so my Pak43 can snipe his tanks. KT+Pak43 - the biggest OPness. Let's wait for a OST doctrine with Pak43 and Tiger Ace, it would be excatly the same. In: COH2 Balance |
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