Ahhh people have found the next OKW unit to be OP...interesting.
Let me get this straight - I will bring up all "OP"-claims I have read in approximately 3 months.
Stumrpioniere: OP because massive DPS (only viable in early)
Volksgrenadiere: Op because Panzerschreck (still worst basic infantry weak weak early and if wiped in late game replacement is a more hitting blow)
Kubel: Op because so fast and not counterable.(and melts in the face if a 2+ rifles with bars)
Flak-HT: OP because suppresses (Assloader US HT anyone?)
Puma: OP because outranges everyone(I am sorry wat? If not babysitted all the time its dead in seconds.. About range lets have a talk about a 240dmg alpha jackson....)
Stuka: OP because creeping barrage(its expensive and literally a hit and miss unit)
Luchs: OP because rushed its so OP(1 AT gun shuts it down in the perimeter)
Obers: Op because sniping hmgs(a bit strong I agree - yet the only MP choice for OKW to get rid of maxim spam)
Panther: OP because its so fast(expensive)
King Tiger: OP because unkillable(retardly expensive and ask a wehr player without ferdi how he feels about IS2)
and now Command Panther? lol
So to sum this up players think only Puppchen, JpZ4 leig 18 and IR HT are fine.
basically these are 4 shit units (JPZ4 is good on paper but ingame its often lackluster and against 2 tanks its dead for a whopping 135f rarely viable)
I dont trust much in relic but whoa, I am glad they are in charge instead of the playerbase. smh
1. SP are easy to handle with 2 Cons but combine them with Kubel and Truck and you have 0:00 PzGrens.
2. Vet 5 Volks have similar survability to vet 3 Shocks. I guess Shocks should be most durable infantry.
3. You dont have 2 Rifles with BARs at 1min

4. Flak OP? And by the way, US AA won't wipe full squad in 1 burst.
5. Puma OP? that's new.
6. Stuka OP? Currently it's the best mobile arty, that's all.
7. 1 AT gun is enough Stuart or T70 but not for Luchs with its 400hp.
8. Someone still uses maxim spam?
9. Panther OP?
10. King Tiger OP?
And I really like your signature cause it shows your lack of knowledge about game mechanic or that you were not familiar with that thread

But no worries, I will explain You

Of course, when you catch Obers around the corner it's obvious, but it's not what it was about.
It's about getting close to Obers. While doing this with Shocks, you will lose 2-3 models and 25-50%hp - it's just RNG. If you lose 2 models you will get them. If you lose 3 models, Obers will melt you.
Smoke nade is not an option in fact, cause your squad needs to stand still while throwing grenade which means additional 2secs for Obers to shoot at you, and even then, Obers will just move back so in the end you will push them out of cover but in fact you are not any meter closer to them.