It's really hard to balance a faction if you assume, it won't get 100% income.
I'm 100% for full income + trucks (300MP) increasng income from points but it must come along with other changes.
1. Increase teching cost. 300/60 300/60 300/140.
This would lead to useless Luchs, so I'd swap Luchs with JPIV and increase its fuel price to 70.
2. Increase price of some upgrades/abilities. For example LMG34 to 120ammo to bring in line with other LMG upgrades. Infiltration nades to 25 at least.
3. Remove Panzer Schrecks from Volks. WIth 100% ammo income we would see again pure Volks blob. Give them Panzerfaust and move schrecks to SP or make completly new squad in T1/T2 which can be equipped with 1/2 Panzerschrecks.
4. Remove resources transfer from T2.
Just some of my thoughts.
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Thread: OKW Resources3 Oct 2015, 09:27 AM
In: COH2 Gameplay |
Thread: Laptop Buying Help!3 Oct 2015, 08:50 AM
Maybe during christmas ![]() |
Thread: Tank-Flamer will BURN/Kill tanks ?2 Oct 2015, 18:56 PM
Abandon? No. But overheat for few secs? Sure! In: COH2 Balance |
Thread: Panzergrens with schrecks sniping infantry2 Oct 2015, 17:21 PM
It's a damn rocket so if it snipe from time to time some infantry, Im OK with that. In: COH2 Balance |
Thread: Can we talk about PIAT's?2 Oct 2015, 16:34 PM
They were devastating during alpha, now they are close to being useless. I mean, why would you pick not-homing AT weapon when you can get great 6 pounder? In: UKF Strategies |
Thread: Relic FYI, UKF's emplacements are useless due to ISG's2 Oct 2015, 09:13 AM
I have best 1v1 ratio as Brits, .7 but do I think Brits are best 1v1? Not at all. And you are right, it's not about the Aimstrong. It's about Centaur rush. When you design faction without useful indirect fire, or without anything which can carry you through mid game or clear builings, all you do is cheesing into OP centaur. Fix Centaur and suddenly win rate will go down as hell. If a faction has only 1 good strat (rushing Centaur and then survive till Croc) it's really bad designed. In: COH2 Balance |
Thread: Relic FYI, UKF's emplacements are useless due to ISG's2 Oct 2015, 07:18 AM
Maybe tier 2 needs something similar to Anvil/Hammer? So 1 unlocks mortar pit and bofors, while 2 upgrade unlocks normal mortar and somekind of light tank? But this won't solve emplacement problem at all. In: COH2 Balance |
Thread: Relic FYI, UKF's emplacements are useless due to ISG's2 Oct 2015, 05:38 AM
I like all these "Brits unplayable early-mid game posts" This is wrong assumption. If someone can make rubik's cube in less than 1min, does it mean it is possible for everyone? No. It is still hard do to for more people and few who can do it in 1min cannot change it. ____ I like Brits in 1v1 but there are really serious problems. Recently I had a game on Arnhem agasint OST. PURE MG SPAM, like 4 MGs. I took middle builings, bleed him a bit, but finally my IS cannot sit there for ages and I needed to reinforce them. He turned it to his advantage and put 4 MGs in the every single house. And here comes the tricky part. How to get rid of 4 MGs covering each other? (Finally I won, but all becasue of beloved Centaur) As USF you have smoke&nades, AA truck, Stuart, Pack howie, Assault Engis, MHT. As Soviets you have SU76 barrage, T70, Quad, Engis, Shocks, Penals, mortars, even Cons molotovs. As OST Pios, Assault Grens, Rifle nades, Flamenwerfer, 222, Mortar, MHT. As OKW, SP (they are not perfect but once get close to the building, they can quite easily punish any early game unit inside), Volks' nades, ISG, 251/17, Luchs. Plenty ways to punish heavy camping in the builings. So what do you have as Brits? WASP? Going to die to cross MG fire or 222, Commandos. That's all. 1 unit which is not perfect counter, and 1 expensive, quite late doctrinal. No smoke, no indendiary nades, no SMGs/Assault Rifles, no mortars, no light AI vehicle/tank. That's why Brits have to rush for Centaur to stay in game because there is no early-mid game unit like 251/17 or Stuart to keep them in game. You even cannot use mortar cause once you build it, it can fight only around certain points and it's useless when enemy sits out of the range. How many mortars/bofors/AC have you seen during OCF? And how many times Brit player rushed for a Centaur? There is a huge whole between early and late game for Brits. Useless pit, bofors and AC make it only bigger. You even can't afford for IS nades because you need all fuel for Centaur. Point is, that sure, it is possible to handle such campy player but it requires damn more from you, than when you are playing any other faction with units which punish such gamestyle really heavy. * doctrinal options. In: COH2 Balance |
Thread: Laptop Buying Help!2 Oct 2015, 05:16 AM
There also may be version (this Lenovo) with GTX 860 instead of 960, but the difference between 860 and 960 is about... ~1-5FPS in games. So you won't even notice it if you find something interesting with GTX 860. 960 is 860 but with clock 100mhz higher. The only thing you may not like, it has only 1 jack slot, which is combo jack, so you need combo headphones or a little cube for classic headsets so you can plug headphones and mic into this cube anf then plugthis cube to laptop. |
Thread: Laptop Buying Help!1 Oct 2015, 22:46 PM
Why only these two? I bought myself a new laptop just 2 days ago, so I'm over tons of specifications around your price. For 3874zł (1022$ / 913euro - tho in USA it's cheaper byt around 150-250$) I bought Lenovo Y50-70. Aluminium cover, nice design, cool red keyboard backligt with 1 hinge. i7 4720HQ, GTX 960M (4GB, are you sure about 2? Mine has 4gb), 1TB + 8GB flash, 8GB DDR3 (+ empty slot) and 1920x1080. But I'm big fan of Lenovo since years so a little fanboy may talk through me ![]() But if you want to choose only between 2 above, take the one with 960. PS CoH2 is running on max resolution with high/ultra. |
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