like the 6 gazillion tigers destroyed at kursk. nice commie hoax.
I reward you with:

Thread: ISU-15216 Nov 2015, 19:55 PM
I reward you with: ![]() In: COH2 Balance |
Thread: Adjust JP4 cloak range16 Nov 2015, 18:29 PM
Attacking ground is pure theory craft in this case. I thought it is as easy as attack ground vs smoked tank but it's not, unless JPIV does not have any support. Few months ago I uploaded a replay with this damn ability. JPIV was 1, maybe 2 shots from death. I sent 3 T34/76 around whole map to catch its ass. In fact I did. I saw JPIV ass, moved into the range and poof, it dissapears (keep in mind controling 3 tanks at the same time), then suddenly, out of nowhere KT showed up and raketen or Volks squad (dont rememeber). First thought? Run away from range of KT. In mean time, JPIV cloak was gone so T34 have started aiming at it and again, poof, switchich target on KT and in the middle of turret move JPIV again, so turrert have swietech again on it and then puff. 3 or 4 times like that. Now try to attack ground when moving 3 tanks around KT and raketen, while trying to shoot at invisible target. This is not classic attack ground which is not micro intensive. It was puddingly intensive trying to stay out from KT main gun, away from raketen (I guess it was raketen) arc of fire, moving tanks around and hitting ground attack - sure you can ground attack but try to stop, ground attack and you gonna lose all tanks. Point is, it is absurd that JPIV is dissapearing in front of enemy's tank in the middle of nowhere. In: COH2 Balance |
Thread: Ostheer (Wehrmacht) Grenadiers 16 Nov 2015, 15:49 PM
Yes, I have thought about it as well and the solution is quite simple. Give all close comabt units sprint ability and/or smoke nades. Not to mention armor on Shock troops which makes them much more durable on the open field than any other (and it should be like that, yet vetted inf, becasue of rec. acc is more durable ![]() Plus, I find that CC units should be used in a different way than charging straight. Hide them behind corner, go around and flank etc In: COH2 Balance |
Thread: Buff Churchill armour, atm it's jelly16 Nov 2015, 15:13 PM
No thanks, in fact it should be nerfed to at most 1280 HP. Still too many HP for 150 fuel if you compare it with KV1(145 fuel). Buff KV1 ![]() In: COH2 Balance |
Thread: Demo Charges should be allowed only on buildings16 Nov 2015, 15:08 PM
Seriously, you can avoid 90% of them without minesweepers. How? By micro. Most of the time, demos are placed on points, where you have vision. So if you just send a squad and they automaticly go in to the middle, then puff, but micro them by ordering to cap point at the edge and there you go, useless demo. Of course, better player can forsee that and he will place demo at the end of the circle on the side closets to enemy. Solution? Go around and cap from his side. Another way to dodge them is to jump over fences. For example Faymonville, right side fuel point has small way thourgh fences. Perfect for a demo. Solution? Jump over fence. There are many places like this, perfect for demo, but easy to feel them. etc... etc.. etc. You need to have game feeling where demo should be. In: COH2 Balance |
Thread: Rework Assault Grenadiers16 Nov 2015, 15:03 PM
Well, you don't want to charge with tme straing through open field. First, let enemy focus fire on Pios for example, then charge. Hide behind corner etc... I find them very, very useful through entre game, not only 1-2mins but they need babysitting. I rather keep them at 0CP and give them cloak + hold fire. In: COH2 Gameplay |
Thread: Can we have a minor buff to the WC51?16 Nov 2015, 12:02 PM
Come on, it's losing to Bren Carrier. Even if you put Rifles in, it still loses to Bren Carrier. Compleltly useless for its price. In: COH2 Balance |
Thread: Adjust JP4 cloak range16 Nov 2015, 06:24 AM
mycalliope and ostherlitz, are you brothers? ![]() In: COH2 Balance |
Thread: Adjust JP4 cloak range15 Nov 2015, 22:36 PM
I hate it when playing agasint OKW... It's like Harry's cloak of invisibility. Love it when playing as OKW to see how enemy's tank loses target ![]() Should be adjusted so you cannot turn it on after first shot, during combat. I still have nightmares when my 3 T34/76 went across whole map to flank JPIV but it was appearing and dissapearing all the time... In: COH2 Balance |
Thread: Ostheer (Wehrmacht) Grenadiers 15 Nov 2015, 16:09 PM
We had Cons and Grens, most basic infantry, quite well balanced. Then we recevied vet 5 Volks with enormour rec. acc and immortal Obers. Then Cons and Rifles recevied rec.acc buff. Ten vet 3 tommies with double bren with cover bonys. Now Grens are left behind. Solution? Buff rec. acc. With such approach we will face vet 3 elite squads with 0.2 rec. acc while basic infantry will have 0.5 ![]() The question is simple. Do vetted units use cover more effectively? Sure. Do they dodge bullets when staind on the open field? Not a chance. That's why I'd love to see 1 rec. acc for everyone with great bonuses only behind cover. That would solve OP/UP rec. acc on most units and force to play with cover since Rifles blobs of doom would bleed like hell. With current approach we can except Grens buff, then Volks buff and then again cry for Cons buff. Point is, rec. acc is killing the game. With low (lower better) rec. acc you can blob through open field like no tomorrow, but try to apply rec.acc bonuses only behind cover and guess what, no one will blob like that casue it will lead to huge bleed and losing a game against opponent using cover. In: COH2 Balance |
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