It's only useful when shooting at tank so close that you cannot miss.
Otherwise it's just wasted MP and pop cap 9/10 times.
Long time ago I made a thread with some propositions like 3 shells / each 240 damage with bigger AoE than ML-20 or keep it as it is but add quite long red suppression for units nearby.
7 seconds i believe. Enough if you get used to it.
Not enough for crew weapons when consider huge AoE.
Timer has 10secs, but bomb lands around 13secs.
You can hear sound around 6-7sec (which leaves 9sec to land)
Then you have 2-3sec to find where it's gonna hit and move units out (6sec before land)
If you used for this 4sec you are doomed thanks to huge AoE.
For units like pack howie it is insta death 9/10 times.
So as you see it, it is funny to dive in with a Comet and Cromwell against a Tiger (the last fuel he had he spent on that Tiger), getting my own cromwell killed in the process, before I manage to take down the tiger, yet I still came out on top, right? Nope. The Tiger got abandoned, I couldn't stay with my Comet anymore because of AT guns, he jumps in the abandoned Tiger, puts a shot into the rear of my Comet, and my comet gets destroyed.
I tried to move my sappers with PIATs in, but at that time the Tiger had reloaded again, wiping 3 models, and the coaxial finishes the last sapper. I'm now left with 0 AT, so he can repair the Tiger without worrying too much. Yay, abandon mechanic is hilarious, right?
TLDR; Remove the bloody abandon mechanic. It doesn't make it a better game, but rewards the lucky bastards.
So you want to say that you lost becasue of RNG. Cool.
Misses, bounces, drops add more flavour.
Even yesterday my AEC missed finaly shot agasint Luchs, and I got disabled weapon and then Luchs killed my AEC. Double RNG against me but I didn't rage. It just happens for both sides and it's fun.
Playing fully competitive game (which is nt even e-sport game) would be boring AF.
If anyone wants competitive, boring game, cool.
But for me (and probably many others) such game would be incredibly boring, without any flavour.
Edit: and in this game i seen the most strange RNG ever in games: he lost his command panther on ice trough a shell from a cromwells shell, which flight about the half map. WTF
What?
5 barrages:
I - 1 model killed
II - 0
III - 2 models killed (or 1 but then I barraged killed 2 - total 3 models after 3 barrages)
IV - 5 models killed (wipe)
V - 0 models killed.
Enlight me where is this abuse of matress here. 8 models killed in 5 barrages.