Leaving my opinions here in the form of changes I've already completed:
Mines (General-Purpose and Tellers)
Reducing the amount of RNG involved as 30 munition is too cheap for the chance of killing a vehicle's engine. Tellers lost the chance as well due to their higher damage. Mines also deal less damage to infantry to prevent one-hitting full squads. In exchange, they deal suppression to help halt pushes or assaults on the flanks.
-Removed the chance to deal heavy engine damage.
-Deals 35% of normal damage against infantry for 70 damage leaving full health models at 10 health. (General-Purpose)
-Deals suppression on squads hit by mines. (General-Purpose)
Profile of miragefla
General Information
Email: zventrsyn(bdn)ubgznvy.pbz
Broadcast: https://www.twitch.tv/miragefla
Steam: 76561198000322345
Email: zventrsyn(bdn)ubgznvy.pbz
Broadcast: https://www.twitch.tv/miragefla
Steam: 76561198000322345
Post History of miragefla
Thread: 30muni mine balance18 Apr 2016, 00:59 AM
In: COH2 Balance |
Thread: Intense top 25 1v115 Apr 2016, 19:55 PM
I've got a cast of this game incoming ![]() In: Replays |
Thread: Should Heavy Tanks Be Buffed? 12 Apr 2016, 16:56 PM
If anything, they need a slight nerf. When I mean nerf, I mean their rear armour. It's so frustrating to watch flanking mediums ping off because heavy tanks have more rear armour than a medium tank's front. In: COH2 Gameplay |
Thread: Miragefla's December Balance Mod Additions10 Apr 2016, 22:44 PM
For the M4A3E8 Sherman "Now has moving scatter penalty. Previously it was missing for some reason." Your standard Shermans already have that at 1.5 as those tanks are already considered as to having stabilizers. Have absolutely no scatter penalty is a little much on the E8. |
Thread: Lost all squad_action_apply data?10 Apr 2016, 08:28 AM
New update: Seems this bug only occurs when you have a duplicate file/clone. EX: If you have a Pathfinder clone sbsp the squad_action won't apply. If you delete that and return to using the original file, the Pathfinders arrive on the field with their M1s. |
Thread: April 6th Patch Bugged Mods?10 Apr 2016, 08:26 AM
New update: Seems this bug only occurs when you have a duplicate file/clone. EX: If you have a Pathfinder clone sbsp the squad_action won't apply. If you delete that and restore the original file, the Pathfinders arrive on the field with their M1s. In: COH2 Bugs |
Thread: Miragefla's December Balance Mod Additions10 Apr 2016, 07:07 AM
Any actual dedicated or semi-dedicated anti-tank will cut through most mediums without question, however. 18 target size is ridiculous, when you consider that's the same size as the larger scout cars. A target size of 20 will still make it the hardest medium tank to hit in the game. Furthermore, the Cromwell sits at a modest cost for what you get in the package. A good gun, fast speed and good mobility, TC upgrade, and very strong offensive veterancy. Having even just the most average target size at 20 isn't going make the Cromwell bad. PIV: 22 Sherman: 23 T-34: 22 Cromwell: 18 Also new quick update that was rushed out. Note there are plenty of issues with the mod as the April 6th patch killed squad_apply_actions: Additions OKW Slight late-game veterancy nerfs to Panzerfusiliers and Obersoldaten to put them more in line with other infantry. More might follow depending on the unit. Vet 4 and 5 should be slight increases, not considerable. -Obersoldaten Veterancy 4 RA modifier from 0.8 to 0.9. -Panzerfusilier Veterancy 4 Accuracy modifier from 1.2 to 1.1. -Luchs Veterancy 5 suppression from 0.5 to 0.09. (Could pin units if two rounds hit) ISG 75mm Reduced the auto-fire range to match other indirect-fire weapons. With the recent buffs, the ISG no longer needs such extreme range when on auto-fire/unmicroed. -Reduced auto-fire range from 100 to 80. AEF WC-51 Given the ability to toggle stealth. Four second delay, shuts down weapons, and movement, but makes the WC-51 a unique scouting unit where it can hide from enemies while being relatively cheap as well. -Given the ability to toggle between a stationary cloak and movement/combat. British Universal Carrier Slight manpower reduction from its cost in the mod to better represent it's efficiency. -Cost from 260 to 240. |
Thread: current state of wermacht g43?9 Apr 2016, 01:18 AM
And the DPS charts from Relic's attribute editor states that these things are hardly more than a slight improvement/side-grade on a unit with very good weapons. The only place where the G43 performs more effectively is the 30-35 mark. While they do have different damage models as the StG is an automatic with less damage per round and has burst while the G43 is single shot with less penalties while moving (no burst to be reduced), it's honestly not worth it in most causes. You generally don't want PGs to be fighting at max to begin with as that's what your Grenadiers will generally be doing along with the 42. You want those assault rifles to deal with approaching infantry who are getting into the mid-short range where most Ostheer units suffer. Weapons with ranges set to: 0/10/15/20/25/30/35 PG G43: 12.8/9.6/6.87/5.22/4.2/3.5/3.0 PG StG 44: 15.35/12.8/10.1/7.69/5.4/3.38/1.44 In: COH2 Gameplay |
Thread: Miragefla's Highlights Cast8 Apr 2016, 20:45 PM
New Intro Video In: COH2 Shoutcasts |
Thread: Lost all squad_action_apply data?7 Apr 2016, 21:55 PM
Can also confirm. |
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Latest replays uploaded by miragefla
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miragefla versus Sotajdor: When in Doubt, Build more Mediumsby: miragefla map: Crossroads2-1,387
57021548465314545469364033539633147310192979829227
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