General Information
Broadcast: https://www.twitch.tv/VonIvan
Twitter: https://twitter.com/EXPERTSVonIvan
Steam: 76561198012811763
Residence: United States
Nationality: United States
Game Name: EXPERTSVonIvan
Could be just a coincidence, but I'm now getting freezes every few minutes in multiplayer games and rifles refusing to retreat is a really common occurrence.
Every time they have a "performance update" it seems to mean the opposite of improving the game.
I wouldn't say OKW is the root of most balance issues, it's the way most factions are designed atm. Each faction has strengths and weaknesses depending on the early-mid-and late game. The problem is the way certain factions can have a strong advantage over the other either early on or later on that causes things to become problematic. Like USF late game at times. I'm speaking for 1v1 specifically.
Soviets and USF have demos, so Axis should have Goaliths to be fair. I would only request they be 120 munis considering how much dmg they can inflict, if they can be camo'd behind cover.
In my personal experience with the Jackson it has a pretty decent range to it, long range it can sometimes be inaccurate but medium to close range it usually does the job right. Dbl Jacksons at range, and even a single jackson at range can inflict pretty good dmg vs a jadgpanzer, p4s, and panthers, however once panthers gain vet 3 or above it's a lot harder to kill them off. I honestly feel the Jackson has the right amount of DPS for a tank destroyer as the USF, in fact that's the best thing going for it right now. Dbl Jacksons + P47s usually causes a shuffle of your enemy's Armor. My only problem with the Jackson is it's lightweight armor, which is understandable to a certain degree given it's range and DPS capabilities. However, I still feel the Jackson needs a tiny, and I mean tiny armor buff, so that way it can't get 3 shot'd by a blitzing Panther/taken out in 2 shots by a JadgTiger/Elefant.