
Forever in our heart and memories. Rest in peace.
Thread: CoH2 vs DoW3 players comparison15 May 2017, 06:27 AM
DoW3 Fast and Furious: ![]() Forever in our heart and memories. Rest in peace. In: Lobby |
Thread: 5 Year Plan14 May 2017, 06:42 AM
Waiting on the COH2 and/or DoW3 roadmap: ![]() 2016 Roadmap released one year too late, just before Christmas: *SNIP* Relic giving praise to itself for being "transparent"? ![]() Relic echo chambers; We did great, We did great, We did great.... ![]() In comparison, Creative Assembly reaches out to the Total War community: WHAT THE TEAMS ARE WORKING ON 17/03/2017 https://forums.totalwar.com/discussion/192834/what-the-teams-are-working-on-17-03-2017 Hey everyone, it’s time again to update you on what’s going on across the Total War teams here at CA. This is part of a semi-regular series of posts which will briefly keep you up-to-date with what each Total War team is currently working on, and you can see a short summary on each below. There are some important things to bear in mind though: Advice to Relic/SEGA - building a COH community: ![]() The root of the problem here is a lack of trust. Unfortunate, some gamers look to an outlet (a public scapegoat like Braden Chan) for that frustration. Character assassination is not deserved, but it’s just the nature of things. With a more proactive leadership, Relic could easily prevent a lot of unfair criticism. But if Relic doesn't want to have a toxic environment of players complaining then don't promise things that you can't deliver and then pretend that you have. Like any other positive relationship, trust is earned by being consistent in words and action. Never forget, that actions speak louder than words (see below clip with current Total War Community manager talking about Relic balancing patches). Imagine if Stormless/A_E were not consistent with GCS/ESL, do you think they would have earned trust within the community and received many tournament donations? Trust is earned. This clip below is pure gold, which sums up why Relic has failed to earn consumer trust. By James Given (current Total War Community Manager @DogbertCA) former pro-team; At 31:25 they talk about Relic constantly failing to patch their own games without breaking something else. Quote from Generals Gentlemen: https://www.youtube.com/watch?v=WDrmyvbXeIU&t=134s *SNIP* In: COH2 Gameplay |
Thread: DOW3 review round up29 Apr 2017, 05:06 AM
Imagine if Relic starts selling "elites" for real money like COH2. The P2W outrage will kill the game without any chance of recovery. The primary reason COH2 somewhat recovered (game not dead yet) from the P2W sentiments + bait and switch (War Spoils Skydive Event) was because the game has no real competition. If Relic intends to make money from elites, that should have been clearly communicated to the player base BEFORE launch day. Now it's TO LATE. Many players might hate premium commanders/elites but there is something they will hate even more; bait and switch marketing. Even the new EA CEO are trying to stay away from these past mistakes. EAs new mantra is; "think players first". Why are paid games adding micro payments (article by the owner of steamspy)? https://galyonk.in/why-paid-games-are-adding-micro-payments-526f358426c6 How Electronic Arts stopped being the worst company in America https://www.cnet.com/news/how-electronic-arts-stopped-being-the-worst-company-in-america/ Turning the Titanic Free Elites? Enjoy it while it last to next expansion? ![]() In: Other Games |
Thread: An article about Relic27 Apr 2017, 01:00 AM
I like the Relic GM but he may not be the right man for the job. If Alex Garden (the founder of Relic) was still leading the studio he would make sure only the right people get promoted for the right job. I know Relic suffered a lot from the THQ bankruptcy but that was over 4 years ago. Only results, not words will matter now. It's long overdue to become consistent in words and actions. I'm sure Relic has plenty of talent to make some good games but they definitely lack good leadership to use that talent. This lack of leadership has been confirmed by former Relic devs and even by the current Creative Assembly GM that ran Relic for almost a year. With COH2, no leader in Relic with any shred of honesty (not a hypocrite/stubborn) can be happy with the total lack of consistency in words and action. GeneralsGentlemen; Thoughts on Dawn of War 3 Beta https://www.youtube.com/watch?v=WDrmyvbXeIU *SNIP*QFT Relic should hire GG, seriously. Maybe then DoW3 can have the longevity as Relic hope the game will have. In general, favoritism in Relic seems to be a big problem for both devs AND fans. This is why you do not hire friends and family. That's a big no-no. This is what you can call the "Relic echo chamber" where devs is trying to pat each other on the back to get ahead or get that "promotion". You see the same kind of mentality ALOT on social media. Facebook/twitter have a bad habit turning into a giant echo chamber or "safe space". ![]() How Electronic Arts stopped being the worst company in America https://www.cnet.com/news/how-electronic-arts-stopped-being-the-worst-company-in-america/ In fact, more than 250,000 people cast their votes on the advocacy website Consumerist and crowned EA the worst company in America the year before, beating out Bank of America. How many leaders in Relic, "Think Players First." From Relic own website; In essence, we envision the type of games that we would love to play, and then we create them. Lots of PR, but not much action. "In essence, we envision the type of games that we would love to play, and then we create them." Ok Relic why not put this to a test?, how many devs regular play COH2 let alone in their free time? Maybe DoW3 will be different? and we see many devs playing their own game right? "Think Players First." Even EA are trying to get this right. Why not Relic? The talented people in Relic need to be PROMOTED and the top management need to get rid of all the dead weight (managers) that are not really doing their job. Current top critics and most "helpful" reviews on https://www.glassdoor.com/Reviews/Relic-Entertainment-Reviews-E533032.htm from former Relic devs; "Artist" "Confused, disorganized with no clear direction for success" "blooming hypocrisy on all levels" In: Lobby |
Thread: Company of Heroes 2 Voices6 Apr 2017, 02:20 AM
Great job extracting the audio files. Another good reason to love Relic games; audio immersion. Now to expand on this; Sorry long post, but it's important to understanding there's a bigger picture. GeneralsGentlemen RTS Podcast: Command and Conquer and Crappy RTS Games At 1:50:20 GG talks about audio microtransactions/announcer packs. I am glad he brought up the subject. I tried to wake up Relic in the War spoils closed beta to how important this could be to COH/DoW. Skins alone won't be enough, especially not without CSGO gambling/trading. This SEGA Europe interview below is relevant to future COH community engagement; Interview - John Clark - (SVP Commercial Publishing) SEGA John explains how SEGA are putting the player at the heart of their commercial content strategy, measuring engagement and ultimately developing a shared revenue model with the player community This idea of shared revenue model is supported by Relic brand director, Alex Price https://www.pcgamesn.com/company-of-heroes-2/company-of-heroes-2-pumping-50-of-skin-competition-purchases-back-into-community “This is a unique opportunity to test a self-sustaining model where players can access top quality content, reward the content creators, and fund community-led events,” said Alex Price, brand director at Relic. “We’re excited to see how this might pave the way for more collaboration with players and designers across our portfolio of games.” So you want Relic to move forward with more community content and mod tools? Well "get noisy" and more importantly vote with your wallet to support popular community "content creators" (tournament casters, streamers, modders, artists, war paint skins etc.). Money does speak louder than words and without it, none of this "community content" would happen. RTS Customization & Microtransactions ideally microtransactions should only be cosmetics/user customization with no effect on competitive gameplay in 1vs1/2vs2. Casual game modes such as 4vs4, Theatre of War/co-ops/Comp Stomps are a bit more forgiving on premium commanders and/or new factions ![]() Financially speaking (AAA RTS games), Relic games is on the Chopping board. This is crucial to the financial success of COH2, DOW3 and/or COH3. Hopefully, Relic has secured new funding with SEGA for much-needed mod tools so COH2 can expand on this. With all the customization available for skins and commanders, it's lacking when it comes to audio and animations. Not to mention bulletins and cosmetic ranks (prestige ranks) are currently useless as "collectible rewards". Relic devs confirmed in the War spoils beta that bulletins were original intended to be "collectible rewards/items". Why Relic don't you want to make more money from customization? ![]() The same attacks, abilities, and audio get old by having the same at all times. There are several good ways Relic could make money from COH customizations. But they have "tunnel vision" on skins and/or commanders (doubt new commanders will be profitable with the current system). Perhaps a new map objective game mode for 4vs4, could make loadout/out-of-match faction customization more fun to fans (specialized team roles similar to MOBA games). 1) Alternate animations - microtransactions Alternate animations for commander abilities, faction victory, attacking/moving/idle infantry and patrolling AI planes etc.. This could be implemented with new spectator modes that focus more on planes and infantry. Especially at the start of the game, there is not much going on from a birds eye perspective. So would be pretty cool with alternate spectator mode that focuses on infantry animations and/or skins. In "Band of Brothers" art style, starting allied infantry could be dropped from an airplane as a "warm up period" before the game start. Band of Brothers HD (All Parachute Scenes From The Series) (ANIM) COH2: The British Forces - Officer Firing https://sketchfab.com/models/dc3de4c2af3e4bf8840f8f964561cf96 (ANIM) COH2: The British Forces - AEC Patrolling https://sketchfab.com/models/b55959298e314156a73b4da61c99352d (ANIM) COH2: The British Forces - 'Tommy' Idle https://sketchfab.com/models/7ce663136f96482983d16a08c9dd818a 2) Audio microtransactions (such as MOBA Announcer Packs) Company of Heroes 2: British Forces Dev Diary: Audio and Voice Recording Generals Gentlemen talk about COH microtransactions on recent "RTS Podcast". To further elaborate on GGs comments on MOBA audio microtransactions (smite, Starcraft HOTS, LoL, DOTA) being used in RTS games. I agree 100%. For those interested in Announcer Packs (some are pretty funny too); Heroes of the Storm Announcers SMITE - Making of Announcer Packs FYI; DOTA sells these "voice packs" for 2x the price of COH2 commanders http://www.dota2.com/store/#cat=1073146881 League of Legends; Samuel L. Jackson Announcer Pack DOTA 2 - Voice Actors, Events, and Announcers Rick and Morty Dota 2 Announcer Trailer First Blood Quotes - Dota 2 Now imagine if COH2 had a “HelpingHans or Stormless/AE/GG Announcer Pack”, would you buy that to support tournaments? I would for sure, even more so than Warpaint skins. I'm pretty sure popular twitch COH streamers/players would work for free as well. IIRC, the voice acting studio Relic used for UKF are located in the UK so travel is easy for COH fans like Hans and tournament casters. The alternative, maybe the modding community could help with the voice recording. This ofc requires some new mod tools. Both Relic devs and Creative Assembly seems to read this RTS blog below. So I want to highlight this which are relevant to RTS customization; LOOKING FORWARD TO THE FUTURE OF RTS GAMES Skins, Customizations and Loadouts https://waywardstrategist.com/2015/07/22/looking-forward-to-the-future-of-rts-games/ Company of Heroes 2, StarCraft 2, Grey Goo, and Planetary Annihilation all have various systems that, if they have indeed been present in RTS games before, are at least becoming more mature and starting to show clear signs of being worthwhile. While some players may balk at some these systems, I believe firmly that their adoption is part and parcel of the evolution of the real-time strategy genre, and are necessary for it to remain competitive with games of other genres. I encourage all COH fans to give fair and balanced feedback that Relic can consider in COH2/DoW3/COH3. With the decline in RTS popularity, there is little chance that big AAA RTS games can be supported for 5 years without microtransactions. My motto; there is no failures, only feedback. Learning from COH2 mistakes = key to DoW3/COH3 success. Another important factor to help preserve COHs longevity is the brand trust which equal brand value. Blizzard has some of the most loyal gamers because they are a trusted brand. With COH2/DoW3 microtransactions, the general gamer is essentially going in blind without knowing what to expect. http://www.businessdictionary.com/definition/branding.html Branding aims to establish a significant and differentiated presence in the market that attractsandretains loyal customers. Brands can spin feedback – even negative – into positive results ![]() http://www.marketingcharts.com/online/responding-to-online-reviews-can-have-significant-benefits-for-brands-37099/ But players hate microtransactions? (steamspy owner) ![]() https://galyonk.in/why-paid-games-are-adding-micro-payments-526f358426c6 No, they don’t. Biggest COH2 "bait and switch" tactic to date; War Spoils should keep progression through Western Front Armies interesting, but in the long term Relic will use it to add new content to COH2, hopefully for years to come. This is all part of the five-year plan, director Quinn Duffy told Eurogamer. http://www.eurogamer.net/articles/2014-05-29-relics-five-year-plan-for-company-of-heroes-2 ![]() Fortunately for Relic, there is no real competition to COH2. That's why the game is still alive. Don't confuse Relic "haters" with frustrated fans that are looking for a lifeboat onboard Titanic. What it’s like to manage a gaming community on fire “What sounds like constant moaning is actually a hundred different complaints when you zoom in closer, and almost all of the issues can be handled by giving more information, by including people in the bigger picture. So I don't get numb to it, because I'm right there in the trees with my players. I can then take that feeling and use my privileged access to get the whole story and share it.”http://www.pcgamer.com/what-its-like-to-manage-a-gaming-community-on-fire/ Sanya Weathers Community manager, Dark Age of Camelot[/ In: Lobby |
Thread: Dawn of War III Pre-Order Available Now!8 Mar 2017, 06:15 AM
Guys there isn't even a regular RTS "skirmish" or VP game mode in this. Yeah, Relic is in the middle of an "identity crisis" and transition period. SEGA Europe wants Relic to become more like Creative Assembly which eventual will have their own marketing/branding teams to support their games (a growing team). Relic has been trying to grow as well hiring new brand/marketing/analyst people etc. SEGA Europe moving forward to support community content, content creators, mods etc. This put the COH franchise and future games in a good spot for new publisher support to build a larger fan base. Here a cool video from SEGA Europe showing the "new" COH (at 1:30) and Total War streaming studio; This has been viewed and shared by top SEGA executives on social media/linkedin COH got its own Relic brand manager in 2015. COH Brand Manager, Alex Delamaire talking about CS GO https://twitter.com/alexdlmr/status/724443047421845507 http://alex.delamaire.net/ The less visible - but very profitable - part of Valve's revenue: betting & gambling through virtual items in CS: ;:GO https://www.bloomberg.com/features/2016-virtual-guns-counterstrike-gambling/ Also don't forget when Relic was acquired by SEGA, it was CA that rebuilt their leadership including the current Relic boss (general manager). So Relic is CAs "little brother". Creative Assembly director temporarily heading up Relic http://www.gamesindustry.biz/articles/2013-04-09-creative-assembly-director-temporarily-heading-up-relic "We've spent the last few years building a really strong infrastructure at CA. The games are led and supported strongly and we're clear on our aspirations. That allows me some time to take all the learning we've had at CA as we've grown, and apply what's appropriate in Vancouver," he added. Restoring Relic's leadership, By Tim Heaton October 4th 2013 http://www.develop-online.net/opinions/restoring-relic-s-leadership/0184129 The previous general manager of Relic had left well before the purchase of Relic by Sega, and although there was an executive producer on CoH 2 that was pretty much it. Nobody was leading the studio in a game-centric way from the front. The studio building idea is good but its a slow progress with growing pains. It took CA several years to get where they are now and the marketing payoff is starting to show now and new dev talent coming in with new games. Unfortunately, Relic is in a much worse position than CA that have a larger fan base and now working with 3 different publishers (343 industries, Wargaming, SEGA Europe). As I have said on this forum for over a year. COH2s 5 years plan failed financial post-launch. Now with COH they are trying to backpaddle and find new ways to monetize future games. Multiplayer team games, in general, are much easier to monetize than 1vs1s. Total War: Arena and Halo Wars2 Blitz mode is leading the way with MOBA/RTS hybrids. You can expect future COH games will have new team modes similar to that. The problem with DOW3 is; 1) Halo Wars 2(cross platform) at least has many different game modes that appeal to different gamers. 2) TW:Arena is free-to-play (published by Wargaming) Unless they introduce some new game modes, DOW3 will probably kill the series. In: Other Games |
Thread: not released commanders19 Feb 2017, 09:09 AM
2017 COH Buisness Plan and Roadmap? More secrets from Relic? ![]() DLC failing Commander Lifecycle: ![]() COH Buisness Plan? MIA! ![]() It’s not enough to make a good multiplayer/spectator game. COH2 (or free-to-play COH Online 2) also has to succeed financially post-launch with DLC/microtransactions. But without sacrificing gaming quality and balance too much. Valve games such as CS GO/DOTA is a good example how to do this. A lot can also be learned from Blizzard Hearthstone microtransactions (which many Relic devs have played). Creative Assembly with Halo Wars2 blitz mode is experimenting with microtransactions and Total War Arena (using the Wargaming business model from WoT). More experimenting like this is also coming for COH2 or future COH games. 100% guarantee. But western players hate microtransactions & free-to-play!? ![]() Counter-Strike: Global Offensive now has decorative gloves http://www.pcgamer.com/counter-strike-global-offensive-now-has-decorative-glove-microtransactions/ This article below (the owner of http://steamspy.com) explain why many Western publishers failed to make money from microtransactions and destroyed some of the market for free-to-play (which has a better reputation in Asia). https://galyonk.in/why-paid-games-are-adding-micro-payments-526f358426c6#.g4jp5uaoc Players hate bait and switch. Players hate when they’re lied to, when they’re deceived, when the product they’ve paid for is gone and is replaced with something else.Relic needs to become more proactive and transparent about this. Misleading and/or and failing to communicate with the COH community serve no one. In a creative business if you're a cynic you get burned. Don't blame community managers, they are just following the chain of command and probably ain't paid much. Relic Old DLC "masterplan"? ![]() https://www.coh2.org/news/4977/quinn-duffy-post-launch-interviewNow take a quick look into the business dictionary and look up "branding" http://www.businessdictionary.com/definition/branding.html Branding aims to establish a significant and differentiated presence in the market that attracts and retains loyal customers. Fact; Consumer perceptions is everything in marketing Brands can spin feedback – even negative – into positive results ![]() http://www.marketingcharts.com/online/responding-to-online-reviews-can-have-significant-benefits-for-brands-37099/ What it’s like to manage a gaming community on fire “What sounds like constant moaning is actually a hundred different complaints when you zoom in closer, and almost all of the issues can be handled by giving more information, by including people in the bigger picture. So I don't get numb to it, because I'm right there in the trees with my players. I can then take that feeling and use my privileged access to get the whole story and share it.”http://www.pcgamer.com/what-its-like-to-manage-a-gaming-community-on-fire/ Sanya Weathers Community manager, Dark Age of Camelot Advice to Relic; There's an old saying: "Make no promises, tell no lies" If you don't want to have a toxic environment of players complaining then don't promise things that you can't deliver and then pretend that you have. No consumer trust, failing business plan. Lacking consistency in words and action = no trust. To many in Relic have lived in the dark ages of community interactions, just like Minas Tirith (Relic Echo chamber). ![]() Broken promises, constant marketing failures, ignoring good community feedback (including other gamers on steam), lacking transparency, P2W sentiments and unbalanced content played a huge role in giving COH2 (and Relic) a bad reputation. Not surprisingly, only the most loyal COH fans are left because COH2 has no real competition (unique game). COH is a great franchise and the potential for a much greater gaming community is still there. Fortunately, there is some light at the end of the tunnel, thx to SEGA Europe and Atlus (same owner as SEGA). Don't underestimate how difficult it has been for SEGA Europe along with Atlus to convince top SEGA leadership to invest more into "Quality gaming/branding". We Betrayed Fans And Want to Be a Brand Again, Says Sega CEO http://www.gamespot.com/articles/we-betrayed-fans-and-want-to-be-a-brand-again-says/1100-6428680/ Former EA top executives (Owen Mahoney) speak out against EAs old business plan http://www.gamesindustry.biz/articles/2014-10-06-nexon-we-need-to-focus-on-heart-first-and-money-second "And so what they had was these rocketing up user numbers and then these user numbers crashed to the ground, in individual games and then of course overall in the company. The reason why they crashed to the ground is because the customers aren't stupid after all. You can trick them once but you can't trick them a second time. And fundamentally in a creative business if you're a cynic you get burned." How Electronic Arts stopped being the worst company in America https://www.cnet.com/news/how-electronic-arts-stopped-being-the-worst-company-in-america/ In fact, more than 250,000 people cast their votes on the advocacy website Consumerist and crowned EA the worst company in America the year before, beating out Bank of America. Just wow. I want to emphasize this from Nexon CEO (FYI; Alex Garden founder of Relic is also co-founder of Nexon NA); "fundamentally in a creative business if you're a cynic you get burned" On the positive side, this marketing guy from SEGA Europe "get it" SEGA Europe moving forward with community content/mods etc. Company of Heroes 2 to give 50% of Proceeds from Polycount ‘War Paint’ Skin Competition back to the Community http://www.mcvuk.com/press-releases/read/company-of-heroes-2-to-give-50-of-proceeds-from-polycount-lsquo-war-paint-rsquo-skin-competition-back-to-the-community/0165923 “This is a unique opportunity to test a self-sustaining model where players can access top quality content, reward the content creators, and fund community-led events,” said Alex Price, Brand Director at Relic. “We’re excited to see how this might pave the way for more collaboration with players and designers across our portfolio of games.” New Commanders - Not profitable? FYI; The average total playtime for COH2 players; 71 hours http://steamspy.com/app/231430 CS GO Playtime total: 286 hours http://steamspy.com/app/730 In comparison, CS GO has a much more active player base than COH2 and CS GO players are also far more profitable than DOTA players (free-to-play). CS GO is now making Valve just as much money as DOTA with a much smaller player base. CS GO trading/gambling has a lot to do with this "financial success". COH Brand Manager, Alex Delamaire talking about CS GO https://twitter.com/alexdlmr/status/724443047421845507 http://alex.delamaire.net/ The less visible - but very profitable - part of Valve's revenue: betting & gambling through virtual items in CS: ;:GO https://www.bloomberg.com/features/2016-virtual-guns-counterstrike-gambling/ It's not because Relic doesn't want to make new commanders, it's just that the ROI (return on investments) is going down + P2W sentiments are still going strong. Also with the new war spoils/supply system in place they need to make more money from new players because veteran players will just buy with supply. For new commanders to become profitable without sacrificing gaming quality and balance. A lot has to change. A New DLC Plan? COH Commander Rotation vs Hearthstone two play modes At current life cycle (decline or go freemium/CS GO), it would be more financially realistic to start talking about removing ALL the old premium commanders from the auto match while keeping them in custom mode (see below link as one idea to implement this). Keep basic commanders as free to play. Start working on a new commander system that could potential be used in COH3. Relic is not Santa Claus, to justify post-launch commander development cost they do need to make money from new premium commanders. An open debate about this WITH Relic is far more "relevant" than posting some more irrelevant commander balance posts that Relic will never take seriously as they can't monetize it. Sometimes more is less. We need fewer competitive commanders, not more. Bulletins is another financial mess and deadweight that will never get fixed unless Relic with sufficient community interactions finds a way to monetize it. Ideally, Relic could do something similar to Hearthstone two play modes, standard and wild mode. A New Way to Play http://us.battle.net/hearthstone/en/blog/19995505/a-new-way-to-play-2-2-2016 The New Standard After 1-2 years in COH "standard mode" premium commanders rotate out into "wild mode" (all commanders). Just allow players to recycle old commanders for supply. 2016 Roadmap history - COH Community Waiting For Relic Community Interactions; ![]() http://www.companyofheroes.com/blog/2016/12/09/coh2-the-road-ahead 1 year delayed 2016 roadmap; ![]() Together, through transparent, coordinated, and collaborative efforts, we can continue to offer anyone who loves and plays COH2 fun and engaging experiences well into next year and beyond.More transparency? I hope Relic stay true to that, we will see. In: Lobby |
Thread: Twitch Communities14 Feb 2017, 19:53 PM
Spent about 10 minutes making this as a front cover for RTS. What do you think? Focus more on the characters (or heroes) from the popular RTS/RTT games such as this; ![]() Starcraft;Raynor or Kerrigan Company of Heroes; Richard Winters (Easy Company/Band of Brothers) Halo Wars 2: Captain James Cutter Total War Arena: Alexander the Great DoW etc. In: Lobby |
Thread: Thanks to Relic19 Nov 2016, 06:25 AM
Thx for sharing your story Devm and good luck. currently that seems very hard to get with their current manpower situation when it comes to coh 2. IMO Relic is working on a new free-to-play COH game. Pay attention to what going on with FTP Football Manager and Total War:Arena/Total War kingdom. SEGA Europe has 4 core IPs, Football Manager, TW, COH and DoW. They want to expand all those IPs to become "global brands" and/or cross-platform games. Vancouver along with Relic has many Devs with mobile/indie game experience. Wargaming & SEGA Europe partnership http://wargamingalliance.com/ http://www.sega.co.uk/news/wargaming-alliance-to-publish-total-war-arena?utm_source=social&utm_medium=twitter&utm_campaign=seganews Wargaming, SEGA and Creative Assembly are moving forward today in a new partnership that sees Total War: ARENA published worldwide as the first ever title released by Wargaming's new publishing label, Wargaming Alliance. https://ritastatusreport.live/2016/11/14/wargaming-alliance/ Today WarGaming, SEGA, and Creative Assembly have announced a new platform, WarGaming Alliance. This will act as a publishing branch that also gives developers the tools and resources needed to step into the free-to-play market. Sega & Wargaming collaboration http://gamingtrend.com/video-post/world-of-tanks-blitz-announces-valkyria-chronicles-tank-collaboration/ In collaboration with Sega, Wargaming announced a new Valkyria Chronicles themed tank for World of Tanks Blitz. This announcement teases an increased involvement between the Sega developed series and mobile MMO. Ozan Kocoglu, General Manager Asia-Pacific at Wargaming.net (the GM you see in the interview above) https://www.linkedin.com/in/ozankocoglu?authType=name&authToken=PCj6&trk=prof-sb-browse_map-name Ozan Kocoglu is also the former publishing producer of World of Tanks Generals (WW2 card game). In: Lobby |
Thread: When will new content be added?25 Oct 2016, 05:02 AM
Does anyone have a guess if new doctrines or new factions will ever be added to the game? This is actual a more complicated question to ask than you realize. New core content and balance is not the same thing. But most importantly, it was pretty obvious that the "5 years plan" for COH was going to fail financially with new content. Some former popular streamers like Romeo were trying to warn the community/Relic about this many months ago. Did anyone listen? I sure did. To help understand why the 5 years plan failed financially I highly recommend reading this article below by Sergey Galyonkin. This is the owner of steamspy.com which is one of the best steam "marketing tools" available free for gaming fans and indie devs. Why are paid games adding micro payments? by Sergey Galyonkin ![]() https://medium.com/steam-spy/why-paid-games-are-adding-micro-payments-526f358426c6#.wt265vqoy Selling the base game to new users to continue support for existing users isn’t a viable business. It’s a Ponzi scheme. It’s unsustainable. So recently for COH, Relic/SEGA Europe have shifted gear and are investing more time into user acquisition/commercial publishing (lead by John Clark, SEGA Europe and Alex Price, Director Relic Brands) and testing community content with War Paint. Alexandre Delamaire is the new COH brand manager which seems interested in the CS GO business model. https://twitter.com/alexdlmr/status/724443047421845507 The less visible - but very profitable - part of Valve's revenue: betting & gambling through virtual items in CS:GO - Alexandre Delamaire Here are a few more hints, watch and learn; http://www.mcvuk.com/news/read/sega-promotes-john-clark-to-svp-of-commercial-publishing/0137775 GameHorizon 2014 - Connect to the Consumer (John Clark, SEGA Europe) Relic testing new self-sustaining model (community content) “This is a unique opportunity to test a self-sustaining model where players can access top quality content, reward the content creators, and fund community-led events,” said Alex Price, brand director at Relic. “We’re excited to see how this might pave the way for more collaboration with players and designers across our portfolio of games.”http://www.pcgamesn.com/company-of-heroes-2/company-of-heroes-2-pumping-50-of-skin-competition-purchases-back-into-community They want the franchise to grow as a "global brand" with more community content (this logical include new mod tools and eventual steam trading) NOT new factions every year and 10+ new commanders. This is coming from the top of SEGA Europe (John Clark, Senior Vice President) which report directly to the other top SEGA executives. So you can expect more "War Paint" and user customization coming with future COH games (not just PC gaming) and COH2 updates. Laying the foundation for more community content and user customization is not necessary a bad thing but I guess haters gonna hate as usual. Sega & Wargaming collaboration http://gamingtrend.com/video-post/world-of-tanks-blitz-announces-valkyria-chronicles-tank-collaboration/ In collaboration with Sega, Wargaming announced a new Valkyria Chronicles themed tank for World of Tanks Blitz. This announcement teases an increased involvement between the Sega developed series and mobile MMO. Ozan Kocoglu, General Manager Asia-Pacific at Wargaming.net (the GM you see in the interview above) https://www.linkedin.com/in/ozankocoglu?authType=name&authToken=PCj6&trk=prof-sb-browse_map-name Ozan Kocoglu is also the former publishing producer of World of Tanks Generals (WW2 card game). New SEGA COH "Streaming Bunker" SEGA Europe has been streaming several times now from a new "COH bunker". Did any COH naysayers pay attention to that? I guess not. Dead game? Yeah right. New COH content are coming; the only question will it be for COH2 or a new game. I have given several good hints at COH2.org that Relic/SEGA Europe want to expand their core franchises (COH, DoW, Total War, Football Manager) to Asia and/or other platforms. Look at what they are doing with Total War (Kingdoms and Arena freemium games), Halo Wars 2 (huge cross-platform team) and Football Manager freemium games + cross platform teams to get a clue what is coming for COH. Could be a mobile card game like Hearthstone/WoT:Generals or something else like a top down shooter like Wargaming is working on. If I´m right about this; then expect future Wargaming/Microsoft + Relic collaboration in mobile/PC freemium games. On Xbox we have Creative Assembly+Microsoft collaboration and I expect something similar will happen with future Sega expansions into mobile gaming. Also look at the new blitz mode in Halo Wars 2 which also include "gaming cards" that could potential be laying the foundation for a new card game on mobile made by Relic or CA. Microsoft is very interested in Halo card games and wants to expand Halo to mobile and they have no current studio for that. Microsoft did some experimentation with Halo Spartan Strike as a mobile/PC game. Microsoft is definitely interested in COH because of AoE/Halo Wars. When Company of Heroes vets build the next Age of Empires http://www.gamasutra.com/view/news/224356/When_Company_of_Heroes_vets_build_the_next_Age_of_Empires.php Former top Xbox executives, Ed Fries is helping this Vancouver studio as Advisor (7 years now). Vision for Age of Empires: ![]() So we have two SEGA partners, Microsoft + Wargaming interested in card games so that is a good clue for what is coming. World of Tanks Generals (WW2 card game - cancelled) I played this game for over 100 hours and I could easily see a WW2/Halo card game doing well on mobile/pc. In: Lobby |
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