And yet Dawn of War II still plays more reliably and sensibly than CoH2 ever has, because hard counters actually hard counter their intended targets.
CoH2 regressed so far that it's just a fustercluck of RNG and bruteforcing (walk three infantry units into an MG's arc of fire, drive tank past an AT gun and then drive circles around it, etc.) -- zero tactics, just abuse of mechanics that don't work as they are supposed to (and do work like they're supposed to in a nine year old game by the same developer).
If you want a game of hardcounters, play starcraft or LITERALLY EVERY SINGLE OTHER RTS THERE IS
 
	 
         
  
  
 
 
				 
			
 
			 
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