good old classic CoH gameplay:
1v1:
-m8 hitting mine but survives
-m8 running away with 5%
-pak misfiring on m8
-m10 being built AS COUNTER FOR KNIGHTS CROSS (I MEAN IT S AN ANTI TANK) which was annoying and abusive
-bike pushing
-useless and never built vehicles: vamp, flamer ht, bulldozer, quad
-krad pushing + cap-reset
2v2:
-brits breaking 80% of games
-creeping barrage
-early long range mortar pit
-arty fest
-rep bunker spam. ever played vs sturmtigerost? - that guy had 1 unit (tiger) and 15 rep bunkers. we shot down his tiger to 5%, it survived and was repaired in 3-4sec
-game was always the same: wehr plays def+terror, one goes nebelwerfer and spams them, one goes vetgrens. the nebel guy also had 2+ vet snipers. US waits for howitzer and calli. cps for that are generated by sniperspamming and throwing warmachine waves at the wehrmacht
-people building 3+ snipers and nothing else
-the countersnipe - roulette: work out a tactical countersnipe, but your sniper misses (!!!)
-gameplay actually consisted of getting the enemy's snipers. who has more snipers, wins
i'm glad that shit has gone
Profile of DonnieChan
Post History of DonnieChan
Thread: "Sweet Jesus"5 Sep 2014, 23:26 PM
In: Replays |
Thread: ON THIS WINTRY FRONTLINE HELL5 Sep 2014, 21:04 PM
panzerwerfer preventing flanks, panthers, vet3 mortar ,jacksons, e8s and lots and lots of dudes dieing gruesomely. ON THIS WINTRY FRONTLINE HELL DEATH COMES TO CALL In: Replays |
Thread: luchs, jacksons, sturmtiger, gg31 Aug 2014, 23:37 PM
unconventional game with lots of tanks: multiple luchse, panthers, shermans, sturmtiger, pak 43 close one, too In: Replays |
Thread: What happened to Relic?31 Aug 2014, 03:44 AM
never said with a single word coh2 is perfectly balanced. however its gameplay nature is more forgiving and therefore more enjoyable. units are cheaper and weaker. it isnt about killing that one unit in midgame or die (m8, puma, sniper). i dont want to play vcoh anymore. i m fed up of volx not being able to kill flamer engies in house in early game. i dont want to chase rifle squads around house corners for minutes. i dont want to click 10000 times to push rifles out of cover with my bike. in coh2 i have the feeling the player who played better throughout the wholke game usually wins. in coh1 i feel the whole game is completely decided by one single action(sniper misfires, pak 1m to far away to get the killing blow, puma missing mine, m8 mine in front of medic bunker whereisthepukesmiley). the resource system makes the game much more enjoyable, as single squads actually can be replaced. in coh1: -lose mg in early game: game ender -lose rifle: mostly game ender -enemy gets pak: game ender and oh yeah,base buildings: really good for m8 mines. really nice when you forgot to lay a mine and m8 rushes in your base (or even better: you laid one and m8 misses it) mining your buildings and offmaps killing your t2 and stuff. glad that shit has gone In: Lobby |
Thread: What happened to Relic?30 Aug 2014, 19:28 PM
seriously? the industry repair stations explode after few hits. the def repair bunkers were seemingly made of the titanious, unbreakable walls of rome, surrounded by a magic force field and terminator armor. you needed like 4 barrages to kill one, and thats for the cost of 150mp, + they were repaired by 4 pios(these players played with min4 pios on the field) in few seconds. the industry stations are what the rep bunkers should have been from beginning. i myself am glad coh2 is different from coh1 (reason stated above), because they made it better in the right aspects. unfortunately the improvements are details in the gameplay and game mechanics and people only see dlc. and get mad about it. i myself didnt buy a single commander because everything can be countered with some brain In: Lobby |
Thread: What happened to Relic?30 Aug 2014, 12:37 PM
Too many people forget the dark sides of coh1: most matches depended on snipers and lucky countersniping, camping, artillery, lame stuff like the creeping barrage, bikes pushing you away from capping points, 15 rep bunker etc. Relic did a fine job reshaping sniper mechanics, ressource system and artillery mechanics: snipers cant be camo-ed in mid of road, are slower and more expensive, new ressource system brings a more frontline-based gameplay and alows more comebacks while neglecting mircroing-orgies, arty isnt that strong anymore much more vulnerable but mobile and can fire faster which gives it a support role and not a game-depending role. Way too many people are prejudiced. i was sceptical too in the beginning because of the danger of simplifying, but relic took out the right things and added new, awesome stuff. they learned from the brit desaster and take a lot of effort to make this game more and more enjoyable. Really, i played coh1 till the very end and had some real awesome matches from time to time. However this is basically what i remember: 1v1: -m8 hitting mine but survives -m8 running away with 5% -pak misfiring on m8 -m10 being built AS COUNTER FOR KNIGHTS CROSS (I MEAN IT S AN ANTI TANK) which was annoying and abusive -bike pushing -useless and never built vehicles: vamp, flamer ht, bulldozer, quad 2v2: -brits breaking 80% of games -creeping barrage -early long range mortar pit -arty fest -rep bunker spam. ever played vs sturmtigerost? - that guy had 1 unit (tiger) and 15 rep bunkers. we shot down his tiger to 5%, it survived and was repaired in 3-4sec -game was always the same: wehr plays def+terror, one goes nebelwerfer and spams them, one goes vetgrens. the nebel guy also had 2+ vet snipers. US waits for howitzer and calli. cps for that are generated by sniperspamming and throwing warmachine waves at the wehrmacht -people building 3+ snipers and nothing else -the countersnipe - roulette: work out a tactical countersnipe, but your sniper misses (!!!) -gameplay actually consisted of getting the enemy's snipers. who has more snipers, wins imo coh 2 has much more variety through its maps, commanders, factions, units In: Lobby |
Thread: World War 2 reloaded14 Aug 2014, 20:29 PM
extreme pressure by the allies, fierce and cruel vp fights, men dieing horribly, trying to gain control of a little bit of worthless dirt, tanks of all kind being fearsome and beautiful goddesses of war in this match. In: Replays |
Thread: 50min of carnage5 Aug 2014, 20:49 PM
literally everything the russian and german warmachine could afford. ww2 reloaded In: Replays |
Thread: Laser-Homing AT Grenades and Rifle Grenades27 Jul 2014, 23:42 PM
Im so glad its not like the coh1 faust which was basically useless. the current mechanics make the game less clicky-clicky micro orgy but rather focus on good positioning/using truesight/intelligent encircling In: COH2 Balance |
Thread: July 22 Patch Notes24 Jul 2014, 00:07 AM
after being drowned in füsilier+sturmofficer blobs over and over again, it feels good to have something to give back to the okw in return now In: COH2 Gameplay |
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