good old classic CoH gameplay:
1v1:
-m8 hitting mine but survives
-m8 running away with 5%
-pak misfiring on m8
-m10 being built AS COUNTER FOR KNIGHTS CROSS (I MEAN IT S AN ANTI TANK) which was annoying and abusive
-bike pushing
-useless and never built vehicles: vamp, flamer ht, bulldozer, quad
-krad pushing + cap-reset
2v2:
-brits breaking 80% of games
-creeping barrage
-early long range mortar pit
-arty fest
-rep bunker spam. ever played vs sturmtigerost? - that guy had 1 unit (tiger) and 15 rep bunkers. we shot down his tiger to 5%, it survived and was repaired in 3-4sec
-game was always the same: wehr plays def+terror, one goes nebelwerfer and spams them, one goes vetgrens. the nebel guy also had 2+ vet snipers. US waits for howitzer and calli. cps for that are generated by sniperspamming and throwing warmachine waves at the wehrmacht
-people building 3+ snipers and nothing else
-the countersnipe - roulette: work out a tactical countersnipe, but your sniper misses (!!!)
-gameplay actually consisted of getting the enemy's snipers. who has more snipers, wins
i'm glad that shit has gone |
panzerwerfer preventing flanks, panthers, vet3 mortar ,jacksons, e8s and lots and lots of dudes dieing gruesomely.
ON THIS WINTRY FRONTLINE HELL
DEATH COMES TO CALL |
unconventional game with lots of tanks: multiple luchse, panthers, shermans, sturmtiger, pak 43
close one, too |
Well the game must have given you a lot of frustration. I hope, for you sake, your atg's never miss a vehicle, or a tank never runs over infantry in coh 2
Most of the points you mentioned though, if Relic wanted to invest less than 1% of their resources (for coh2) in balancing vCoh; they would be fixed. And the quality of gameplay would be a lot better than CoH2.
You claim everything is better. Than why are there so much complaints about the game?
Everything is perfectly balanced in this game right? At least vCoh came close especially for the small amount of patches it only got.
Btw what makes you believe taking the importance of basebuildings away was a good idea?
The worst thing in the game when I opened the Alpha is still the worst thing today:
That goddamned UI
In Vcoh it was simple: U had the information in the left corner, and your action buttons in the right corner.
In Coh2 player information is scattered. It's exhausting and takes focus of the actual playing field. This is detrimental for gameplay.
I wonder how their observer mode ESL tournaments are going to turn out. Probably a big fail. Just going derived numbers events like SNF had in the past with vCoh (more) and COH2 (less):
http://www.youtube.com/watch?v=65VCx4liKoQ&t=38m38s
Apologies if COH2 has had over +2000 viewers.
never said with a single word coh2 is perfectly balanced. however its gameplay nature is more forgiving and therefore more enjoyable. units are cheaper and weaker. it isnt about killing that one unit in midgame or die (m8, puma, sniper). i dont want to play vcoh anymore. i m fed up of volx not being able to kill flamer engies in house in early game. i dont want to chase rifle squads around house corners for minutes. i dont want to click 10000 times to push rifles out of cover with my bike.
in coh2 i have the feeling the player who played better throughout the wholke game usually wins. in coh1 i feel the whole game is completely decided by one single action(sniper misfires, pak 1m to far away to get the killing blow, puma missing mine, m8 mine in front of medic bunker whereisthepukesmiley). the resource system makes the game much more enjoyable, as single squads actually can be replaced.
in coh1:
-lose mg in early game: game ender
-lose rifle: mostly game ender
-enemy gets pak: game ender
and oh yeah,base buildings: really good for m8 mines. really nice when you forgot to lay a mine and m8 rushes in your base (or even better: you laid one and m8 misses it) mining your buildings and offmaps killing your t2 and stuff.
glad that shit has gone
|
Oddly enough its funny to see that things people are claiming were abused in vCoh - such as Repair Bunkers etc were all made available in COH2 for additional coin$$.
seriously? the industry repair stations explode after few hits. the def repair bunkers were seemingly made of the titanious, unbreakable walls of rome, surrounded by a magic force field and terminator armor. you needed like 4 barrages to kill one, and thats for the cost of 150mp, + they were repaired by 4 pios(these players played with min4 pios on the field) in few seconds. the industry stations are what the rep bunkers should have been from beginning.
i myself am glad coh2 is different from coh1 (reason stated above), because they made it better in the right aspects. unfortunately the improvements are details in the gameplay and game mechanics and people only see dlc. and get mad about it. i myself didnt buy a single commander because everything can be countered with some brain |
Too many people forget the dark sides of coh1: most matches depended on snipers and lucky countersniping, camping, artillery, lame stuff like the creeping barrage, bikes pushing you away from capping points, 15 rep bunker etc. Relic did a fine job reshaping sniper mechanics, ressource system and artillery mechanics: snipers cant be camo-ed in mid of road, are slower and more expensive, new ressource system brings a more frontline-based gameplay and alows more comebacks while neglecting mircroing-orgies, arty isnt that strong anymore much more vulnerable but mobile and can fire faster which gives it a support role and not a game-depending role.
Way too many people are prejudiced. i was sceptical too in the beginning because of the danger of simplifying, but relic took out the right things and added new, awesome stuff. they learned from the brit desaster and take a lot of effort to make this game more and more enjoyable.
Really, i played coh1 till the very end and had some real awesome matches from time to time.
However this is basically what i remember:
1v1:
-m8 hitting mine but survives
-m8 running away with 5%
-pak misfiring on m8
-m10 being built AS COUNTER FOR KNIGHTS CROSS (I MEAN IT S AN ANTI TANK) which was annoying and abusive
-bike pushing
-useless and never built vehicles: vamp, flamer ht, bulldozer, quad
2v2:
-brits breaking 80% of games
-creeping barrage
-early long range mortar pit
-arty fest
-rep bunker spam. ever played vs sturmtigerost? - that guy had 1 unit (tiger) and 15 rep bunkers. we shot down his tiger to 5%, it survived and was repaired in 3-4sec
-game was always the same: wehr plays def+terror, one goes nebelwerfer and spams them, one goes vetgrens. the nebel guy also had 2+ vet snipers. US waits for howitzer and calli. cps for that are generated by sniperspamming and throwing warmachine waves at the wehrmacht
-people building 3+ snipers and nothing else
-the countersnipe - roulette: work out a tactical countersnipe, but your sniper misses (!!!)
-gameplay actually consisted of getting the enemy's snipers. who has more snipers, wins
imo coh 2 has much more variety through its maps, commanders, factions, units
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extreme pressure by the allies, fierce and cruel vp fights, men dieing horribly, trying to gain control of a little bit of worthless dirt, tanks of all kind being fearsome and beautiful goddesses of war in this match.
|
literally everything the russian and german warmachine could afford. ww2 reloaded |
Im so glad its not like the coh1 faust which was basically useless. the current mechanics make the game less clicky-clicky micro orgy but rather focus on good positioning/using truesight/intelligent encircling |
after being drowned in füsilier+sturmofficer blobs over and over again, it feels good to have something to give back to the okw in return now |