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I'm glad about this because it means no stupid sniper wars
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First of all, I want to say that i'm a relic Fan since the release of dawn of war in 2004. I played every DoW title and every CoH title and they ar my favourite games of all time.
And CoH2 rightously claimed the crown! I love how many details you improved from CoH1 and how you keep on making this game even more awesome. I can feel the passion you have in your work everywhere... the sound of a sturmtiger with damaged engine or the animations of the infantry when attacking, hiding behind cover etc. are just brilliant.
Really, there is no RTS out there with such immersion, action, thrill and tactical and strategic depth. And i love this game for that! And i can't say how much i appreciate you for giving me an unseen audiovisual spectactle with hundreds of possibilities, which rewards creativity and lets me dive into uncomparable action-packed scenarios in every match, over and over again.
However, when i saw the unit loadout for the british, i felt rather disappointed seeing the comeback of one specific unit. The Unit i'm talking about is the mortar pit. I was so happy about coh2 making the already great gameplay of CoH1 even more dynamic. But the mortar Pit seems like an extreme anachronism in that regard. That Unit is actually absolutely against the basic concepts that CoH define. You basically place it somewhere and it does the rest for you. Its far range and power forces you to excessively evade and move when approaching. And even if you managed to get near to it... Its high HP, the embrace-ability and Trenches and units around will make it almost impossible to kill. It's basically a Unit without disadvantages. In my opinion a player should be rewarded when using a unit well. This unit rewards you when you don't use it. Once placed, it covers a large portion of the map and you have the time and capacity to do other things. It's almost like having an additional AI player on your side.
It's so easy to use as it almost has no disadvantages. It can be defended so easily, placed in a protected position like directly behind a garrissoned building. And it comes at the stage of a game without proper counters.
The mortar pit will lead to undynamic and campy gameplay. Something CoH2 doesn't stand for at all. People will rush to it and use it in a way which isn't very fun. Maps like Ettelbrück and Crossing in the Woods are predestined for exploiting its power.
My suggestions are:
# 1: removing it completely from the game. Instead give the UKF a usual mortar with crew like in every other faction. A Unit you have to move and protect and which can also be stolen.
# 2: making it a commander-ability. This will lead to a greater variety of gamestyles as people may want to try out different commanders. This way we may not see the mortar pit in every game
making it come much later.
# 3: making it come much later. In the lategame, one has usually the access to a lot ofunits with different purposes. it will make the matchup more balanced as you can figure out a plan to counter the pit.
With the mortar pit as it is, the midgame will be dominated by the Mortar Pit and the Attemps to destroy it. I can't see the future, but i have very much experience with RTS and especially Relic Games. When you give poeple the accsess to a low-risk, high-reward unit with high HP, far range, and enormous power, people will use it. In evry game. Over and over again and we will see a lot fewer different tactics and strategies. Whereas I can live with the 17pounder (clear category of targets, needs clear LoS and being directed), this isnt the case with the mortar pit.
Greetings from a Fan,
DonnieChan
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i hope that pershing commander will cost 10$ because of all the whiners |
Don't pre-order, never ever again pre-order. Companies will always scam you unless it is something as great as CD Projekt Red.
Don't give Relic more of your money if you are unsatisfied with the game and it's aspects. They've had plenty of time (full year) to fix their broken war spoils system and make patches a a more frequent matter, but they failed with both. Why? Because Sega or Relic's high command wants new content (cash cows) and new micro transactions.
The company, like any other, cares about your money and your money only. The developers that work there care about the game they make, or so we hope. But we must not forget that Relic (or seg) makes decisions about dlc and not the devs, they simply make what Relic (or sega) demands they make.
So think again before you support 'the devs'
what if i told you...
99% of the games you've lost, you would've lost with different bulletins or commanders as well |
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hammer of the emperor doctrine
-space marines tac squad
-plasma pistols for all volx
-orbital bombardment
-rapid teleport response (reinforce anywhere on the map)
-land raider |
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please... the US mortar... please... |
I really hate the whole "USF doesn't need heavy because faction design" argument.
Look at Ost as it stands now. Ost has access to everything. Decent inf, decent at gun, decent support weapons, medium armour, heavy-medium armour, and heavy armour. Soviets are pretty similar but with different strengths and weaknesses.
This isn't because they don't have certain units - they have everything - but because their units perform differently. You don't look at Ost and say "Ost shouldn't have grens, as they aren't meant to have early game offensive power" or "Ost shouldn't have p4 as versatile medium armour is reserved for USF."
All factions need access to the same tools, but with factional differences reflected in how the tools work - look at maxim vs mg42 as an example.
I don't think USF needs a heavy to be balanced, but in the same way as axis don't need a heavy every match to win. Sometimes though they are necessary, and its always good to have the option.
Also a heavy tank is the very definition of mobile, versatile power. It sure as hell isn't static and sure isn't weak.
Your argument is invalid: pershing wouldn't be an "option" as 90 % of all players would only go pershing doctrine |
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hero luchs and lots of action |
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i wish so much this guy had experienced the 2014 tiger ace
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