The thing that's nice about crushing is that it is an incredibly predictable way to deal with infantry, and has clear counters. You don't want to go buffing tank guns to deal with infantry better because that just adds more rng wipe potential. When a tank goes for a crush you can see how it is going to go, and you can decide whether to retreat or try to stay in and fight the tank. Getting up to point blank range make the tank very vulnerable to snares or AT infantry.
There is clear counterplay here. You can bait the crush into some great ambushes and if your infantry is ever significantly threatened, just instantly retreat. Crushing only punishes blobs and carelessness. It adds an interesting gameplay dynamic to tank usage that will be gone without it. Without crush you will only see tanks kiting and trying to rng wipe with the cannon at max range. Boring. Crushing is the perfect example of interesting gameplay that requires skill to utilize, and only punishes bad players. The game should not be changed to take out strategic depth and lower the skill ceiling.
in vcoh i played against guys who intentionally built m10s as counter against my knight cross.
yep, a pure AT tank was the best hardcounter against the most expensive infantry in game. the natural counter should ve been a crocodile (was literally never built) or MGs or something but m10s were better than all of that
therefore, crushing actually lowers strategic depth as it was nobrainer to get m10s
crushing is lame, abusive and stupid
nothing interisting gameplay here