Along with moving Guards/Shocks to 2cp I would gladly move t-34/85 to 9 cp, Tiger/IS-2/ISU-152/Elepfant to 12cp.
Hmmm, then every game will be about Su-85 versus Panther, if you dont delay non-doctrinal tanks also.
Thread: Shocktroops at 1CP30 Jan 2014, 16:32 PM
Hmmm, then every game will be about Su-85 versus Panther, if you dont delay non-doctrinal tanks also. In: COH2 Balance |
Thread: Shocktroops at 1CP30 Jan 2014, 15:18 PM
The problem is that the whole soviet metagame has devolved into spamming Shocks with that commander that gives KV8 later. They basically go Shockspam into KV8 spam and balanceissues aside it is extremely boring. What is spam? More then two units? 1500 MP in Shocks OMG. For the price, you can have all army include Adolf with chainsword in powerarmour. You use word "spam" as a magic. 1CP Shockt Troops are early. I need only build 3 CON + T2 and they com. 2CP is better. In: COH2 Balance |
Thread: SNF / Halftrack30 Jan 2014, 10:55 AM
so i get more conscripts to merge with conscripts in order to get more conscripts on the field? then i run that conscripts squad back to base to reinforce and trot back to the front lines to reinforce more conscripts in order to maintain conscripts field presence? You need healing your troops. If you only merge, you have bigger loses. (for reinforcing from halftrack the same) In: COH2 Balance |
Thread: SNF Tiger Ace news30 Jan 2014, 10:14 AM
still not sold on its nerf, while 800mp is quite a fair amount, its 0 fuel. Depends, how much will be resource penalty. In: COH2 Balance |
Thread: Sniper in Scout Car30 Jan 2014, 10:02 AM
I like M3 as scout car with better range of view, then as a little kangaroo. In: COH2 Balance |
Thread: MG Bunkers30 Jan 2014, 09:58 AM
Well placed bunker with mortar and pak behind is annoying and slow Soviet attack. No problem deal with this, but for 150MP and 60muni highly usefull. In: COH2 Balance |
Thread: Nevix VS OMGPOP29 Jan 2014, 17:14 PM
His girlfriend found computer on? ![]() Grats Nevix In: Replays |
Thread: lets talk about bunkers 28 Jan 2014, 13:06 PM
Clearing buildings is no problem for both faction. In: COH2 Gameplay |
Thread: So, about that seven-hour game...28 Jan 2014, 10:26 AM
They make bulletins. In: Lobby |
Thread: lets talk about bunkers 28 Jan 2014, 08:45 AM
Because multiplayer is set en 1944 where Germany adopted a defensive position towards the Soviet Union. Thats the reason about german bunkers and the lack of soviet bunkers! 1944 - no fuel, no blitz, no tanks, no air support. Only milions conscripts and tens of thousands T-34/85 tanks. This is game and basic mechanics need have both sides. Ami in CoH attack and bunkers can build. In: COH2 Gameplay |
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