Its like a 50kg stuka bomb for 80munis in vet1, right?
And if you pay 100 munition more, you can hit.



Thread: B4 artillery?5 Feb 2014, 14:48 PM
Its like a 50kg stuka bomb for 80munis in vet1, right? And if you pay 100 munition more, you can hit. ![]() ![]() ![]() In: COH2 Gameplay |
Thread: Scout Cars5 Feb 2014, 14:45 PM
Soviet have magic tricks... Yes, Lenin wake up and laser from his eyes destroy tanks. As a balrog raging cross the battlefield. OMG, this is code and mechanics this engine. Not only soviet side. In: COH2 Balance |
Thread: B4 artillery?5 Feb 2014, 12:02 PM
It was probably used either AT directly shot for 180 munition. In: COH2 Gameplay |
Thread: Come on. Alpha test4 Feb 2014, 12:22 PM
What offer free new commander? = full alpha servers ![]() In: Lobby |
Thread: Mortar Differences4 Feb 2014, 11:56 AM
No wonder I never hit stuff with my mortar! I always tried the barrage. Didn't know it is less accurate. Less accurate, but more hits in short time = more damage. In: Lobby |
Thread: video of how broken shocks are.4 Feb 2014, 11:28 AM
Aradan, my state was about increasing armor at vet2 on a unit that already have a high armor... Look at vet2 Panther. Nobody want 1CP Shock. In next patch it will be OK. Another players dont have problems deal with this unit. Problem is early hit on battlefield and this will be solved. In: COH2 Gameplay |
Thread: video of how broken shocks are.4 Feb 2014, 10:50 AM
vet2 .. +20% Armor In: COH2 Gameplay |
Thread: video of how broken shocks are.4 Feb 2014, 10:29 AM
Rangers are never that durable unless they are vet 2 or above But Grenadiers have only rifles and KcH have only 3 model in squad. In: COH2 Gameplay |
Thread: Shocktroops at 1CP4 Feb 2014, 09:25 AM
I like Shock Troops at 4CP. PzG with rifles and shrecks. And in T4 elite infantry with assault rifles. In: COH2 Balance |
Thread: Scout Cars4 Feb 2014, 08:33 AM
Effect of throwing (launch) is calculate befor animation. You can see XP gain before hit. In: COH2 Balance |
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