
Good bye ballance for team games.
Thread: Balance Preview Patchnotes18 Nov 2015, 22:27 PM
Thank you Relic for easy game as OKW. ![]() Good bye ballance for team games. In: COH2 Balance |
Thread: Hope for USF AT-Gun?18 Nov 2015, 19:18 PM
USF AT gun has the fastest fire-rate of all AT guns, what else does it need? It need penetration. And fastes AT gun is PAK 40 , or it got bufed? https://docs.google.com/spreadsheets/d/1IX68mtMEFLUVZCJpdgLxtm9cLajZATNRwISihru8rZM/edit#gid=16 In: COH2 Balance |
Thread: ISGs are still op AF17 Nov 2015, 10:08 AM
Every faction can use rocket arty verus it. ![]() USF bad design. I use vet1 abbility on Howi versus Leig (25 muni for small inferno on location) In: COH2 Gameplay |
Thread: Riflemen Vet breaks balance (with comparisons)16 Nov 2015, 12:30 PM
...... And I want say "sorry", i realy apology from my reaction. I love this game soo much. In: Lobby |
Thread: Riflemen Vet breaks balance (with comparisons)16 Nov 2015, 10:52 AM
I play hundreds games in AT 3v3 and 4v4. I have quite a bit of experience. I'm not so good as you and others profi gamers. But I want to keep playing this game in another years also. And this game has never been so good Balanced, as it now. http://coh2chart.com/ not so large differences in factions. In: Lobby |
Thread: Riflemen Vet breaks balance (with comparisons)16 Nov 2015, 10:22 AM
Grens are designed to fight together with mg42. Riflemans must fight alone. That is bad desing this faction. Before riflemas buff and Pershing come, i cannot play USF in team games. In late game , they simply was not enough. If you start searching game it was 90% searching as axis vs 10% as allies. Now it is 50% vs 50%. It is good for this game. And hordes Jagtigers and Elephants? In large team games you meat 2-3 this monsters. You only advantage is well play with riflemans and clear way for m8s ZiS-3 and 6-pounders. In: Lobby |
Thread: Riflemen Vet breaks balance (with comparisons)16 Nov 2015, 10:15 AM
Competitive modes play 50%. Large team games another 50%. If you nerf riflemans, you simply again remove USF from game. And play more? Can you explain this my wife and childrens? I will very grateful to you. ![]() In: Lobby |
Thread: Riflemen Vet breaks balance (with comparisons)16 Nov 2015, 09:53 AM
..... Strategist? ![]() You only want your favorite faction stronger If you have asymetric factions, you cannot have all units with the same stats. Next time allies fanboys will start topic "We want Sherman equal the Panther." I am angry from destroing this nice game, with different factions. ![]() Axis and allied fanboys kill this comunity and this game. In: Lobby |
Thread: Riflemen Vet breaks balance (with comparisons)16 Nov 2015, 07:52 AM
Another topic about remove UFS from this game. USF dont have another option, then build riflemans. HMG come late and are jokes versus rifle grenade. USF late game is hell versus horde Jaghtigers and Elephants. If USF lost his rifle sqads, then dont have any chance later. USF need non-doctrinal Pershing and P-47. In trade can sacrifice strong infantry. But now is only advance of USF riflemans. In: Lobby |
Thread: Current balance opinions?13 Nov 2015, 20:21 PM
You have better games as axis, then allies. What's the problem? Why you post all such post, if you can win with no problem as axis? In: Lobby |
![]() |
![]() |
![]() |
852 | ||
![]() |
![]() |
![]() |
15 | ||
![]() |
![]() |
![]() |
6 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 |