- WWII
- team play with friends
- very long learning curve

Thread: Why do you like Coh2? 2 Mar 2017, 14:57 PM
- WWII - team play with friends - very long learning curve In: Lobby |
Thread: Fixing Stealth Cooldowns Isn't Enough2 Mar 2017, 10:20 AM
Unchanged cloak and retreat option is too much. Fires into ground must be repaired for all guns. And I have nothing against giving green cover for raketen crew, but cloak system must be changed according to WBP. Another option is only stacionary cloak (for JgPzIV also). In: COH2 Gameplay |
Thread: Command Panther teamgame balance24 Feb 2017, 16:35 PM
Thank you I had vet5 Command panther just only 5-10 games (from my etc 300 games). And I pick this commander almost every time. Enemies usually will surrender or win, before I get enough exp. In: COH2 Balance |
Thread: Command Panther teamgame balance24 Feb 2017, 16:10 PM
The OKW command panther, still untouched since OKW release and retains all it's OP bullshit. Double damage mark target and free buffs for all surrounding units. Get Command panther on vet4-5 is realy hard. So it's pretty well-deserved reward. Error is asymmetrical in the late game, not in Command panther. Is command panther affected his own aura? I can not find it anywhere. In: COH2 Balance |
Thread: OKW need a early anti MG-Spam unit.24 Feb 2017, 12:04 PM
All infantry need less suppresion in yellow cover. In hand with larger green covers, becose many time one model go outside of cover and instapin all squad. MG spam (MG42, vickers and maxims) kill this game. Large games are about lock sectors with MG and outbombard enemy team. In: COH2 Balance |
Thread: OKW need a early anti MG-Spam unit.21 Feb 2017, 12:55 PM
You must stay in the houses and not unnecessarily flee back (2-3 min on right side of map). You build T2 too soon, without having to have enough units in field. You just retreated on one wing and the rest of the maps ignored. But I do not understand 1v1 too much. Replays are 4x time downloaded (2x from me), so do not expect much help. My advice remains, play maxim spam and learn from opponents. In: COH2 Balance |
Thread: not released commanders20 Feb 2017, 20:04 PM
OMG, Heavy Armor Doctrine. My dream, but a little p2w. ![]() In: Lobby |
Thread: not released commanders20 Feb 2017, 12:35 PM
I hope, after Relic release DoW3 ....., then they start work on ![]() In: Lobby |
Thread: OKW need a early anti MG-Spam unit.20 Feb 2017, 10:38 AM
here u go: Thank, But realy best way to deal with maxim spam, is play maxim spam. And learn what yours oponents do versus it. You learn very much. More, then from advices on forum. Another way (not as effectively) is watching top players, but they start play more 2v2, then 1v1. In: COH2 Balance |
Thread: OKW need a early anti MG-Spam unit.20 Feb 2017, 10:13 AM
When you start topic, replays dont display for me. In 4v4 are more problems with a MG. No space for flank. 1v1 is about capping, 4v4 is about pressure on enemy (mostly outbombard enemy (2x leigh, or 2x mortar in every game)). First what you need is play also the other side. Then you finally fully understand the mechanics of the game. Timing units and weaknesses of each faction. Without this'll never go forward. In: COH2 Balance |
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