I think perhaps increasing Molotov range to something just under rifle nade range might be interesting as well. You need some way to force grens out of cover without getting shredded. That's the big issue.
I like this idea a lot actually
United States
Thread: HOLY POTATOES !!! patch 3/2528 Mar 2014, 04:10 AM
I like this idea a lot actually In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2527 Mar 2014, 17:57 PM
Most likely because the company was in the middle of an overhaul from the top and they had deadlines to meet and wanted to release something stable and playable. Now that the game is in a decent spot, they are continuing to make the game even better from a tactical standpoint, which I think is what we all want (we do, right?). The old conscript spam into armor was Zzzzzzz. Rush up to everything and chuck a mollie. Over, and over. This is a step in the right direction. Pios need to be adjusted for sure, as do grens. Aside from that I think the patch is great. In: COH2 Gameplay |
Thread: L2P thread of post-patched Soviet27 Mar 2014, 09:58 AM
This is new patch in one picture : XD That was pretty eye opening In: COH2 Gameplay |
Thread: L2P thread of post-patched Soviet27 Mar 2014, 07:45 AM
Honestly though, you guys should try going T1, Conscript, Penal, M3, Penal, Conscript, Guard, 120mm, T2, maxim/atg, wait for dual T34/85s....its pretty baws. Micro your Scout car just out of range of grens, use it really agressivly against the people building more than 1 pio, and think outside the box. Works quite well. In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2527 Mar 2014, 04:14 AM
I agree with the general sentiment that the russians need some help, but lets try to keep this thread concrete and constructive. All the crying about how your conscript spam isn't working isn't going to get us any closer to finding ways for the soviets to compete, and it certainly isn't constructive enough feedback for relic to work with. If you guys want quick change, start making posts that are actually constructive, rather than just raging and posting a "clever"(irrelevant) meme picture about the current state of the game. These forums are almost unreadable in the 1-2 days following a major patch. If I were working for Relic I wouldn't even bother browsing these forums until at least a week later when everyones blood has stopped boiling and are thinking rationally again. In: COH2 Gameplay |
Thread: Commanders: Meta changes predictions27 Mar 2014, 03:43 AM
I think both of the 250 HT commanders have a better place in this meta now that T3 vehicles are delayed a bit. This also makes irregulars and partisans a little more useful, as the Ost LMG is delayed to T2, and the fragile russian units will have a longer window to fulfill their role as harassing infantry. In: COH2 Gameplay |
Thread: after 3/25 patch: what are soviet options for winning ?27 Mar 2014, 03:03 AM
Armor decrease on units has no impact on tanks like IS2 or KV8 or even the mortar, unless you're talking about the coax guns which isn't exactly their selling point. Armor is only effective vs small arms fire, not explosions or flame. Grenadiers are exactly as weak to these units as they were prepatch. They're actually more weak to infantry now because they don't shrug off shots at all. Their lethality is substantially higher but survivability for guards/shocks/pgrens/grens was just straight nerfed. Not complaining either. Quote for truth man, thanks for the post! I'd also like to add that the retreat modifier was a nice touch, it has made keeping squads alive much easier despite the much faster casualty rate before retreat. In: COH2 Gameplay |
Thread: after 3/25 patch: what are soviet options for winning ?27 Mar 2014, 02:59 AM
Affe I didn't see you post hardly at all before the patch came out, since then I've seen nothing but complaining and fire and brimstone from you. Have you even bothered the try out the new patch yet? Or are you just regurgitating all of the stuff you have read on the forums and the patch notes. Seriously, you need to stop whining. Every post is negative and unconstructive. In: COH2 Gameplay |
Thread: after 3/25 patch: what are soviet options for winning ?26 Mar 2014, 15:17 PM
ppsh spam ? I find the M3 has been giving me a really flexible and fun early game. Also, shocks are still pretty baws, as are guards. In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2526 Mar 2014, 15:13 PM
Is Piospam a viable strategy now? Didn´t have time to play yet, but that´s the first thing I wanted to do. I have been building 2 Pios, but not anything more than that. In: COH2 Gameplay |
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