
Profile of FestiveLongJohns
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Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality:
United States
Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
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Post History of FestiveLongJohns
Thread: War Spoils Drop Rate and Rare Commanders26 Jun 2014, 05:31 AM
I'm okay with not being able to purchase the exlusive WFA commanders, but only if they either A: increase the drop rate, or B: Increase the amount of time we get to play with them. Giving a 48 hour window to play with a commander that only drops once in a blue moon seems kinda lame. If we are going to have to play 100s of games to get a chance to play the new commanders then at least give us a week or so to experiment with them. What if you get a commander drop on your last game before a couple of busy days and don't even get a chance to play it? In: Lobby |
Thread: Well done relic - Game is defo balanced.22 Jun 2014, 04:47 AM
Everyone that comments on this topics like this from vetlolcake are simply encouraging posts like these, myself included. Can we all agree to boycott these threads, and not give these topics the attention that they don't deserve? In: COH2 Balance |
Thread: One week from release and still no official okw gameplay19 Jun 2014, 17:18 PM
Great post, very well said. I really hope someone from relic reads this. In: COH2 Gameplay |
Thread: Which gaming mouse are you guys using?18 Jun 2014, 15:27 PM
o0 That is a super useful function! Thanks for the tip, also von your hotkeys were correct but for some reason they didn't work until I moved them to the top of my script. |
Thread: Which gaming mouse are you guys using?18 Jun 2014, 06:22 AM
Hmm, this doesn't work for me. I have a logitech g400s. Interestingly, MButton works for my middle mouse button in the script. |
Thread: tips for improving as germans16 Jun 2014, 05:28 AM
Hmm, add me on steam and send me some replays (click my playercard icon). I'll check them out and we can see what we come up with. If you've been playing for a long time and have the basics down, you'll probably improve quickly with just a few tips/tweaks to your playstyle or build order. I'm not a pro player by any means, but I understand the basics of the game and can probably give you some insight. In: Strategy Desk |
Thread: How long after WFA release before we can talk balance?16 Jun 2014, 01:43 AM
I'm looking forward to the first month. The meta wont be settled, people won't feel compelled to play the cookie cutter strats, and, hopefully, people will be trying new and creative strategies. That being said I really didn't have a handle on the alpha until around ~25 hours of playtime and even after ~50 hours i'm STILL learning subtle nuiances about each faction(I'm a slow learner). Its going to take at least a month for the average player (not the top players who will likely identify the most optimal units and builds really quickly) to figure out how all the units interact and how to react to all the different engagements. There should be a front page post (satire anyone?) regarding the incoming shit storm in the balance forums. In: COH2 Balance |
Thread: Exponential Unit Pop Cost ? (Discussion)16 Jun 2014, 01:37 AM
My favourate potential solution is to just punish blobbing. The more of X you have in one area, the higher the accuracy penalty against them is. Make it so that rifle fire into blobs kills several people, or MG suppresses and tears into them. I hate that blobs can charge into machineguns and actually have a chance to win. I like this idea a lot, and actually suggested it on the alpha forums. Blobs require very limited tactical thought, and it makes sense both logically and from a game design stand point for there to be some sort of increase in leathlity based on the number of units in proximity. Hopefully something like this gets implemented. In: Lobby |
Thread: Exponential Unit Pop Cost ? (Discussion)15 Jun 2014, 22:18 PM
This would limit play styles and build orders too much IMO. Relic should try to balance the game by giving all units a proper counter, even if spammed. A developer trying to force a particular play style on their playerbase isn't going to make people feel like they have the freedom to play the way they want. In: Lobby |
Thread: Let's talk Coh2 - Community15 Jun 2014, 21:48 PM
It's not that everybody doesn't agree that things would be better if everybody was happy, cheerful, and kind all of the time. I'm sure you would have a very hard time finding someone who disagrees with that notion. While its true that many people will never change, that doesn't mean that discussion can't open the eyes to a few. It might not even occur to some people, particularly young people, that their typed words have a real impact on someones mood. Isn't that how social change happens? Enough people decide that what is the socially accepted norm will no longer be tolerated, and people respond. I don't think this is 100% applicable to the internet because there is no way to enforce it. However, I don't think everyone online is a scumbag, even then people being a dick are likely just having a bad day or are upset about something else. Its the good people having a bad day that might take note of topics like this and plant the seed for better behavior. It certainly couldn't hurt, could it? I think a negative experience sticks out in your memory much more than a positive one. You could have 100 neutral or positive experiences, and one negative, and everyone is going to both remember, and talk about the negative experience. Most of the games I play fall into the "neutral" category, where neither one of us says a whole lot to the other. In: COH2 Gameplay |
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Latest replays uploaded by FestiveLongJohns
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Flack track into easy 8, winning with OKW is so hardby: FestiveLongJohns map: Kholodny Ferma9-2,067
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