I don't think this poll reflects the community as a whole but rather the forum lurkers and highly critical people that frequent this site (myself included, however I am not taking a break from the game, I think this patch is rather interesting).
IMO Relic needs to work on eliminating as many frustrating elements as possible from the game. If they want the game to grow competetively they need to remove the bugs/gimmicks/terrible pathing. It takes a serious investment of time to get really good at anything, and if players feel like they have to fight an uphill battle against all the bugs, pathing issues, and too much RNG, (can we please tone down the vehicle death crits please?) chances are they will quit for a more stable and rewarding game. RTS games are frustrating by nature, especially in defeat, and COH2 only exacerbates this by the numerous infuriating problems the game has.
Profile of FestiveLongJohns
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Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
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Post History of FestiveLongJohns
Thread: Are you taking a break from the CoH2 title?18 Sep 2014, 03:33 AM
In: COH2 Gameplay |
Thread: @relic: new grenade bug 18 Sep 2014, 03:20 AM
Maybe they want you to sacrifice DPS for the chance of wiping 2-3 models of a squad? I'd be nice to get this clarified by a Relic dev. In: COH2 Bugs |
Thread: @relic: new grenade bug 17 Sep 2014, 20:23 PM
There is a new bug where if a grenade is ordered to be thrown on any target within grenade range it would force the unit to stop before throwing the grenade. Yeah I've noticed this right away, it telegraphs your grenades so god damn hard. Is this intended or not? In: COH2 Bugs |
Thread: Me Breaking...Brad.17 Sep 2014, 19:39 PM
Pretty damn funny, but in poor taste considering Brad represents Relic when he says things like that. In: Replays |
Thread: c0mpl3x1ty casts random games16 Sep 2014, 23:01 PM
What don't you like about the generals gentlemen casts? Just curious. In: COH2 Shoutcasts |
Thread: The buffed Assault Engineers16 Sep 2014, 22:32 PM
They are still pretty effective at close range, they were one of my favorite units from the alpha, so now that they have at least some combat potential i'll be using them all the time. The demos alone make the unit sooo damn fun to use. In: COH2 Balance |
Thread: Demo charges on Ice15 Sep 2014, 05:42 AM
Sweepers will detect demos, and I'm actually not sure if they will disarm them, as I have never tried due to the fact that I don't want my face to explode in the process. Not sure if there is something odd going on with demos & ice this patch, though. In: Lobby |
Thread: 4v415 Sep 2014, 05:30 AM
You can always embrace the challenge of carrying your team as an allied player, but don't go into a 3v3+ expecting an even match. You are going to have to outplay your opponent pretty hard. I enjoy 1v1, 2v2, and 3v3 all for different reasons, and I get a lot of satisfaction out of winning in team games as americans. The victories feel much more rewarding. In: COH2 Balance |
Thread: Allies is hurting this game for new players.15 Sep 2014, 05:13 AM
Guy in the vid fucks up royally, then blames the game. This basically sums up that guys video. That being said, I agree with the overall sentiment that playing allies without a good understanding of the game is a challenge. New players are typically a little bit more timid, and in order to win with americans you have to play balls to the wall and push every advantage you have throughout the entire game, especially in larger game modes. It's much easier to sit back, play defensively, and rely on the stronger axis late game. In: COH2 Gameplay |
Thread: Are Guards Ok Now?14 Sep 2014, 05:34 AM
no one complained about button, it was that way since launch Because it was a frustrating ability that was only countered by doctrine choice (i.e. panzer tactician), which Relic made very clear when they explained the patch notes. A lack of public outcry doesn't necessarily mean the ability was in a good spot. The kv-8 was bat shit crazy op for like the first 8 months of the game but after a while people quit talking about it because people accepted that Relic obviously thought it was fine. I remember playing the beta and seeing another button ability and groaning at the fact that we had another cheesy coh1 brit ability hold over in the game. The fact that I didn't make a stink over it in the forums doesn't mean that I didn't think the ability was frustrating and broken. This comment also implies that insightful complaining on the forums somehow influences Relics balance decisions, which simply isn't the case. In: COH2 Balance |
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