So the range remains unchanged, it is now slightly more accurate while stationary (deadly), it has a lower ROF and is slightly less accurate on the move, and suppresses a little slower? Am I interpreting that correctly?
Also, does suppression radius = cone of fire?
Profile of FestiveLongJohns
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Broadcast: https://www.twitch.tv/festivelongjohns
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Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
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Post History of FestiveLongJohns
Thread: Patch is up, Kubel is slightly nerfed25 Sep 2014, 17:22 PM
In: Lobby |
Thread: Patch is up, Kubel is slightly nerfed25 Sep 2014, 17:20 PM
Kubel notes have changed Kubelwagen Population from 6 to 4 Mid accuracy from 0.5 to 0.55 Far accuracy from 0.16 to 0.35 Rate of fire from 12 to 8 Moving accuracy from 0.75 to 0.5 Moving burst multiplier from 0.5 to 0.1 Moving cooldown multiplier from 0.25 to 0.125 Nearby suppression multiplier from 0.75 to 0.6 Nearby suppression radius from 12 to 10 Suppression from 0.0053 to 0.008 In: Lobby |
Thread: Test 3 Engies25 Sep 2014, 03:51 AM
Interesting strat, have you considered putting a muni cache down so you can really spam mines and demos? Also, why not at least one squad of shocks? Thanks for uploading these, my buddy iceman said he lost to this strat of yours twice, good stuff! In: Replays |
Thread: Fix Mein Kübelwagen!23 Sep 2014, 23:06 PM
im saying that its not a bug, and that the system is working fine. if its intended or not is another matter. You're arguing semantics here, it's obviously not supposed to be able to suppress while moving, and if it is Relic needs to seriously question their design decisions. In: COH2 Balance |
Thread: Fix Mein Kübelwagen!23 Sep 2014, 22:02 PM
Balance cat has some striking green eyes ![]() I like these proposed changes. Flanking a kubel would be really rewarding if the damn thing couldn't just back away so easily. I like that the kubel actually has a role now it's just waaay over the top and frustrating to play against. In: COH2 Balance |
Thread: OKW has too much Ammo23 Sep 2014, 02:35 AM
Volks are the best baseline anti tank infantry in the game no questions asked. In: COH2 Balance |
Thread: OKW has too much Ammo23 Sep 2014, 00:05 AM
The problem with your point is that you are implying that relic balances the game based on the complaints in the forums. Just because people brought up the timing and availability of shrecks as an issue doesn't mean that it was the sole factor in the decision to buff the muni income rate for the OKW. The OKW was designed with some really great and interesting abilities that were going entirely unused because shrecks were so integral to the faction that no one had any munitions to spend on anything else, which was frustrating and made the faction feel like it wasn't living up to its potential. I don't deny that certain commanders or abilities may need a look at after the munition rate increase, but to assume that you know with certainty why Relic made their decision based on 2 lines of patch notes is just silly. I could cherry pick any line from any patch and without context make it fit any argument I ever wanted, and then justify it because "the only complaint ever voiced in the forums__________ #Relic Balance" Lame, right? In: COH2 Balance |
Thread: IS-2 Secure Mode22 Sep 2014, 23:35 PM
https://www.youtube.com/watch?v=aqlpp1cv8sU#t=2516 IS-2 capping wins the game, ability justified, thread DEBUNKED plz lock MVGame In: COH2 Balance |
Thread: OKW has too much Ammo22 Sep 2014, 23:12 PM
They designed the fraction around ammo scarcity. Scavenge commander was based entirely around that idea. And because Relic thought OKW needed earlier shrecks, they gave them 100% income and totally forgot that this would skew the entire design of the fraction they made. And you know with certainty Relics reason for making their decisions how? By the way the OKW is a faction, not a fraction. In: COH2 Balance |
Thread: Axis and Allied top Gunners22 Sep 2014, 07:26 AM
http://www.coh2-stats.com/small_arms/mg42_turret_mounted_pziv_mp Keep in mind german squad sizes are smaller In: COH2 Balance |
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