All Variations:
Crossing in the woods. This map is made for 1v1 and it shows. The river makes sides camp their respective fuel and the map will end up in is vs ele most of the time
Hurtgen Forest
Horrible map for USF and boring to play overall as it is 2 1v1s most of the time
Ettelbruck Station
Bash your head against the enemy blob in one of the 3 lanes time and time again.
All Axis variations
Rhzev Winter. Too much walking for my volks and gren blob
2x USF
Rails and Metal. Narrow and long map is bad for the medium tank USF and you lack the katyusha to soften up concentrations
Other Allies variations
Rails and Metal or Minsk Pocket. Same problems as rails and metal
this patch is like a car crash... it is sad but damn if it is not entertaining watching relic flush coh2 down the toilet with this almost certain disappoint patch.
Sounds amazing. im not really interested in all those exact unit stats but I admire the work that goes into it. I wonder how will you balance/compensate these real life values into the game. Or is this true assymetric warfare
And penetration based on accuracy hits. wow, didnt think that would be feasible in coh2. Could you shine a light on how you managed to do that?
Some sort of special model