Limit to one at a time per player. At most. As already said, unless an interesting and unique design decision that has benefits to the player(For example Snipers are limited in Red Orchestra but are exceptionally powerful in the right hands), limiting choice is, by nature, generally a bad idea. |
I did Gren spam before it was cool.
And by "before it was cool" I mean in Closed Beta.
I want the Americans soon, then I might feel some balanced gameplay when I infantry spam.
Anyways, when competition comes into play there is no doubt that people will always try to be optimal. That's how you win, go for the most efficient builds and from there it's microing your units to make sure they come out on top in engagements.
All in all Relic's games have generally discouraged different play styles due to how punishing deviation is(Due to the system of hard counters). I'm not complaining, just stating how it is. I know a lot of players in DoW2(Including myself, though I was far away from "top tier", what little there was there) made a point of going off the wall with their builds towards the end of the game's lifespan, just to try and breathe life into the meta.
It never really worked, because it simply wasn't optimal. Most derivative builds are economically inefficient, require more intensive micro, or are incredibly niche and leave you open to so many different vulnerabilities. The game generally discourages you from moving away from the more efficient builds.
That's why jack-of-all-trades builds that don't make a point of getting too invested into any point of the game tend to come out on top. They are very efficient, they're constantly evolving in the game which allows a player to transition between different stages and keep more inefficient players on the backfoot.
So, if you're asking for people to come up with a new meta, well, odds are you wont see one unless you try and make one up yourself.
And, let me say this from first hand experience, coming up with one yourself is both equally rewarding and frustrating. Once you realize how restricted you are you generally either come to the conclusion there's no point and go back to generic playing, or you keep trying and keep losing with one or two victories along the way.
When the two new armies come out in June, you'll probably see enough variety then, so long as you keep to 2v2 games, which frankly, I think are probably the best way to play, competitively speaking. There's no better measurement of skill than seeing how two players compliment eachother strategically while still being able to appreciate the nuances in tactical play and economic timing. |