Testing a new engineer-centric build! |
A quick 31 minute feymonville |
GG WP  |
With Conscripts receiving what I view as a bit of a blow (what with being easier to hit than other squads) I decided to give Engineers a go.
Not entirely sure if it's viable or not, but they certainly seem to be doing actual damage.
I really did not expect them to perform, but they did.
If nothing else, they serve as a huge psychological warfare weapon. The opponent does not really know what you're going for.
12 engineers? Maybe he's rushing T3! No? Well, perhaps ISU? That's odd, I don't see any Guards. What, he has Shocks?
WHAT'S GOING ON |
Much derp was done this game.
Mostly by me.
Watch, and laugh as I venture to give my opponent every advantage possible!
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A quick though brutal fight on Semosky, showcasing some of the issues inherent with MG34s and Fallschrims, and their stop-gap function to buy time for Flak HQ vehicles such as the Luch or Panther. |
Luftwaffe and Airborne fight it out on Kholodny Ferma |
Expect lots of infantry and sillyness |
Welp, it was bound to happen.
I knew how broken assault engineers were the moment I looked at the stats-changes. I went from #80 to #15 in no time at all beating some of the best players in the game by exploiting a weakness in the game design when it came to reiteration of small-arms combat.
Min Range = 10
33% ROF increase at Min Range
To put that into perspective, this means that if you take a Kubel, look at the arc, divide that range by 4, you now have the massive "close range" cone of Assault Engineers, where they do absolute max damage.
That said, Feymonville is not a good map for this, what I would term 'abuse' (it certainly felt abusive when I was using it), and moreover as I knew what was coming, this game should showcase a cookie-cutter counter to the Armored Doctrine.
gg wp |
Yes, the new Kubel is a beautiful thing.
THE DREAM IS REAL |