That stream was super meme-worthy.
I hope some clever people get to work making GIFs and stuff.
"Why can't you tell us?" "We just can't"
"Planes crashing into armies is cool to watch"
"We're excited about stuff that we can't tell you about" - The Stream
or my favorite: "The balance team is constantly in competition with what I like in the game" - Quinn 2015
Profile of CieZ
General Information
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence:
United States
Nationality:
United States
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence:
United StatesNationality:
United StatesPost History of CieZ
Thread: Relic's Roadmap3 Apr 2015, 00:06 AM
In: Lobby |
Thread: Relic's Roadmap2 Apr 2015, 22:41 PM
Haven't they been talking about their roadmap for the past 2 years... Quinn needs to be a politician. Talks about doing stuff, takes 6 months to do anything. I do like him though, he seems like a good guy and good dev. Just a tad slow. Maybe I'm just a spoiled brat when it comes to games. In: Lobby |
Thread: March 31st Patch31 Mar 2015, 21:50 PM
Awesome work Corp Shepard. The patch is very obviously extremely underwhelming given the amount of time since Relic last patched, but you did an amazing job explaining the technical and mechanical details of all the changes. Keep up the good work! In: News |
Thread: Make or Break30 Mar 2015, 17:00 PM
All I want from this patch is that it puts an end to the dominance of call-in tanks and increase the viability of combined arms, especially for USF and OKW. I'm tired of facing the same commanders and spammy strategies over and over again. Heh... I wish. There is just way too much that needs to be fixed... Maybe in another year the game will be good again, but with PQ gone... The game is going to be in shambles for a long time to come. RIP COH 2 In: COH2 Gameplay |
Thread: MGs are not supposed to kill?28 Mar 2015, 04:03 AM
If they nerfed MG raw DPS to compensate that might be fine. Personally I'd rather see squads get pinned faster, or the suppression defensive bonus fade more rapidly. Both would make running into MGs more punishing because, as you've pointed out... right now it's pretty easy to run into nade range and just not care - which is silly. MGs should be dislodged by flanking, not by caveman right clicking straight at them and tossing a nade. In: Lobby |
Thread: MGs are not supposed to kill?28 Mar 2015, 01:07 AM
Suppressed units receive less accuracy from their suppress-er, so the HMG that suppressed them is going to have a hard time finishing the squad off. It doesn't really bother me on its own...aside from how XP is based off kills and damage done. I wish HMGs got some XP for suppressing units. +1. At least give them xp for suppressing up to vet 1. It's painfully hard to vet up MGs unless light vehicles drive into their arc of fire. In: Lobby |
Thread: Strong build. T1 + 1 Su8528 Mar 2015, 01:05 AM
The short answer (just trying to give perspective in a friendly manner) is that Su-85s suck... terribly. They're super bad. Well managed conscripts dominate early game, giving Soviet a considerable map-control advantage which can then be leveraged for either a fast medium tank (not super popular or safe) or build up a big fuel bank for T34/85s or Is2s. Vet 3 cons are good enough against anything that isn't Obers (and maybe falls) to merit their cost and the investment in them early on. Plus, late game you need them around for AT nades. That's not to say that T1 is bad - flamer M3 is super good. I'd sometimes like 1 squad of penals around, but mostly on urban maps where their flamethrower will get a ton of use. Anyways, you need to learn to love Cons as a Soviet player they're good. In: Replays |
Thread: RELIC-how about you tell us what is in the march 31 patch!23 Mar 2015, 01:42 AM
Basically everyone with an in at this point has been saying "prepare for disappointment". I haven't played in months because of the poor state of the game. I was hoping that the March 31st patch would change my mind. Read the notes on balance forums... died a little inside. I doubt I'll be playing CoH 2 again anytime soon. Don't get your hopes up boys. Edit: If anyone here plays Eve hit me up on Steam In: Lobby |
Thread: How DOTA became a successful esport4 Feb 2015, 01:56 AM
Even picking and banning probably has a higher skill cap than CoH 2. In: Scrap Yard |
Thread: How DOTA became a successful esport4 Feb 2015, 01:26 AM
That was a super awesome documentary. Absolutely worth the watch. Maybe one day Relic can learn from Valve and we can learn from the DoTA 2 community. The community has to want it. Relic can't magically make CoH 2 an esport... although they do have to give us a more polished game to work with. In: Scrap Yard |
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Latest replays uploaded by CieZ
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they're good.