Not sure what is so special about this game... KT looking more silly than TA, sniper mechanics being retarded as hell, pop cap system cockblocking both players.
I guess the doctrine system is better... as much as people hate there are things vCoH did wrong and there are plenty of things CoH2 has done right.
Profile of CieZ
General Information
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence:
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Nationality:
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Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence:
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United StatesPost History of CieZ
Thread: Must watch COH shoutcast12 Jan 2014, 07:33 AM
In: COH2 Gameplay |
Thread: The high health unit problem12 Jan 2014, 00:23 AM
Uhhh. Shocks have the same hp as all other infantry except snipers... it is their armor that makes them so resilient to small arms fire but they die to flames, mines, grenades, snipers and explosions just the same. Even nerfing health on tanks is a bad idea. Only thing wrong with heavy tanks is that they unlock too soon which makes not teching such a viable option. Push them back and teching will be important again. The game is in a pretty good state outside of 1 cp guards/shocks and such early heavy tanks. In: COH2 Gameplay |
Thread: Replays Thread11 Jan 2014, 20:26 PM
Yeah, sort of live cast. Ami wasn't being too serious but it was still an interesting game. |
Thread: Replays Thread11 Jan 2014, 20:17 PM
http://www.coh2.org/replays/12829/fullly-cool-game ^ Pretty intense game of Barton vs Condemnation. Will put my thoughts in a spoiler as to not ruin the outcome for anyone. |
Thread: Clan RtN Recruitment11 Jan 2014, 18:50 PM
Major Edit: Since I'm back playing and enjoying Company of Heroes 2 again I've decided to revitalize Clan RtN. For anyone unfamiliar with us, we've been a long-standing CoH 2 clan housing numerous top players and as far as I know we have more tournament victories to our name than any other CoH 2 clan to date. Our ultimate goal is to be a successful CoH 2 clan, but more than that to foster a small tight-knit community of skilled gamers who play numerous titles together, as competitively as possible. The last time RtN was around it got quite large, and thus hard to manage. This time around I'll be enforcing stricter skill requirements and/or neglecting a higher percentage of applicants. Currently to join you must be: 1) Top 100 with at least one faction in 1v1, preferably more than one. or 2) Top 50 with at least one faction in 2v2, preferably more than one. This can be accomplished with an AT partner or with randoms. or 3) Top 10 with at least one faction in 3v3/4v4, preferable more than one. This can be accomplished with an AT partner or with randoms. I understand that ladder rank is not always the best representation of player skill. In that vein, another option for joining is to play myself (or another clan member approved by myself) in a 1v1, best-of-three. Winning the Bo3 can be used in place of the aforementioned ladder rank requirements. Finally, if you have won a size-able CoH 2 tournament, you are probably also welcome in the clan. Please note that you do not necessarily have to maintain these ladder ranks to stay in the clan, but it would be preferred. Additionally, everyone in the clan will be expected to behave with a relatively high level of professionalism and manners. Excessive flaming/trolling/defamation of other users is unacceptable. In the future I'd like to run community-wide tournaments as well as reboot our RtN only tournaments. Thanks to the generosity of Gari we were able to run a few clan-exclusive tournaments complete with prizes. If you're interested in joining the clan, or would like to request a tryout please contact me on steam: RtN.CieZ (Steam Account: CieZ23) http://steamcommunity.com/profiles/76561197995165748/home/ |
Thread: Next patch9 Jan 2014, 21:36 PM
I believe that PQ said the next patch would be after the SNF finals when he was streaming with Ami a while back. My memory could be faulty though. Also, who knows of plans have changed since then because that was quite some time ago now. In: Lobby |
Thread: 2v2 IS-2 Madness9 Jan 2014, 01:09 AM
GG WP In: Replays |
Thread: Shocktroops at 1CP7 Jan 2014, 19:33 PM
German sniper should have 80hp instead of 40hp, but have armor nerfed from 2 to 1. This way they are less susceptible to RNG rolls against small arms fire, but have the same effective survivability. They would be slightly more durable against AOE as well. Sounds reasonable, I like it. In: COH2 Balance |
Thread: Shocktroops at 1CP6 Jan 2014, 18:10 PM
I need some explanation (I play soviet almost exclusively). Shocks have smoke grenades which help them counter HMG42s, and they're much harder to kill than AGrens (2.25 armor compared to 1.5) - Grenadiers without LMGs stand zero chance, and even with LMGs they're not great against Shocks. They scale into the late game much better than AGrens. Cons can get molotovs which can really help you out vs AGrens and you have easier access to vehicles (Flamer M3s demolish AGrens especially if they're not supported by Grens, quicker "elite" infantry (Guards/Shocks come sooner than PGrens unless you're completely skipping T1 as German, and even then they probably come sooner - especially if you built T1 or T2 as Soviet. Anyways, sorry for the rambling post. The general idea is that outside of when AGrens were first introduced, AGrens can be countered a lot more easily than Shocks, they also have a lot more weaknesses (especially mid/late game) than Shocks do and AGrens don't even force you to change your build order to properly counter them, while Shocks do. In: COH2 Balance |
Thread: Drop Paradox2 Jan 2014, 21:22 PM
Trust rating. That is all. Does suck sometimes though. In: Replays |
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