Profile of What Doth Life?!
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Register Time: 12 Jun 2013, 05:44 AM
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Register Time: 12 Jun 2013, 05:44 AM
Residence:
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Post History of What Doth Life?!
Thread: Do panther bulletin affect Command Panther?5 Feb 2015, 08:31 AM
Ah yes I forgot, they added the armor bulletin in one of the past couple of patches In: COH2 Gameplay |
Thread: Are there any RTS games coming with great potential ?5 Feb 2015, 07:05 AM
RTS is a niche, but has the potential to be a very compelling, decent-sized niche. All of my critique and criticisms aside COH2 is the most compelling game of any genre I have ever played full stop In: Lobby |
Thread: Do panther bulletin affect Command Panther?5 Feb 2015, 07:02 AM
My understanding is none of the call-ins benefit from bulletins for their normal versions becuase they have different names in the code except for Assault Grenadiers benefiting from Grenadier bulletins because they are called "grenadier" in their code and not a different name. I do think that all of them should benefit from their non-doctrinal counterparts bulletins though. As for Command Panther bulletins it does have one: +5% increased maximum speed. I have four copies ![]() In: COH2 Gameplay |
Thread: Notes for 4/2/155 Feb 2015, 06:53 AM
Ninja things: As a Pack-Howitzer mega-enthusiast these changes sound like a buff to me. I never even realized the auto-fire was shooting HEAT at vet 2 to begin with but the cooldown reduction being moved to vet 2 will potentially be OP. It will give more of an incentive for me to build a 57mm though. Do you know what is happening at vet 3 now that they moved cooldown and range to vet 2? In: Lobby |
Thread: Notes for 4/2/154 Feb 2015, 22:45 PM
Changed the target priority on the USF Pack Howitzer from 0 to -100; the weapon is now less likely to be destroyed before it is abandoned. does this mean it is still super easy to blow up if directly targeted due to target size? Just, if it has a crew units will shoot at them instead? In: Lobby |
Thread: A Suggestion For Panther Balance4 Feb 2015, 20:58 PM
Didn't the Panther only have one reverse gear to begin with? The Germans never intended on retreating. In: COH2 Balance |
Thread: Reverting basic faction ideas to its former state4 Feb 2015, 01:11 AM
Or just make the SU-76 worth building at its current cost. Increase base damage/penetration or give it stronger vet of them. Give a toggle function to an HE style round that has WFA trajectory like the Sherman Bulldozer or the Brummbar now. In: COH2 Balance |
Thread: Kappatch 2 3 Feb 2015, 20:48 PM
Why wouldn't he? It's just bug fixes and this most recent version of Kappatch is days old. In: COH2 Gameplay |
Thread: Secure Mode (Soviet Vet1 tank ability)3 Feb 2015, 10:19 AM
I have won more than one 1v1 match that was down to the wire where I put my KV-1 or T34 on the vp and activated this ability while my opponent had an mg42 or something trying to de-cap. If we were to replace the ability with something more combat-oriented I would definitely still want the T70 to keep it. In: COH2 Gameplay |
Thread: The Community and Relic.29 Jan 2015, 19:49 PM
But, its mostly about explaining the problems, not about exploring solutions. +1 this this is exactly what PQ did the whole time on the 2015 stream. Rephrase questions that users were asking and act like they were answers. It's disingenuous and pisses players off. "We know that call-in meta is a problem, but we have to fix the core units to solve it (and we have no pudding idea how)" is what I got from that stream. In: Lobby |
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Mobile Defense Axis "Mechanized" vs. The Red Terrorby: What Doth Life?! map: Einhoven Country1-1,114
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