There have been at least three threads on this topic so I recommend not making a new one if you prefer not to suffer the wrath of the mods.
Some bulletins actually do nothing because they kind of conflict with the relevant ability or are bugged; Sturmtiger reload does nothing, Penal Satchel reduction of 3% has no effect, mortars cooldown by the time their barrage is done so the bulletin is pointless (and so is the vet 2 cooldown... why is that there?!)
I also recommend ceasing caring about bulletins because 97% of them are crap and the whole system is crap.
Cruzz says every bulletin should stack other than those that add armor.
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Post History of What Doth Life?!
Thread: Bulletin Stack10 Mar 2015, 09:17 AM
In: Lobby |
Thread: Artillery Officer 10 Mar 2015, 09:11 AM
I played a game where I forced Artiller Field-Officery the other day with Joint Ops the other day and got over 50 kills on the Panzerwherfer (which has to be the worst arty unit in the game) and used his focus fire ability constantly next to my mg42 and mortar. I didn't notice any real difference in their performance. The Officer costs too much to reinforce for what he adds to your army IMO. Fun fact: His ability also makes vehicles reload faster and have more accuracy so he is fun to play with the Stug if you are just goofin'. In: COH2 Gameplay |
Thread: Lets talk Stuart9 Mar 2015, 02:40 AM
Ah yeah I forgot about that. It's like when I make one Paratrooper squad and reinforce it from Pathfinder Beacons and the post game stats say I built 7 Paratrooper squads ![]() In: COH2 Balance |
Thread: Lets talk Stuart9 Mar 2015, 01:47 AM
I got this POS to vet 2 in a game and barely broke 100% efficiency. It is clearly over-costed for performance. In: COH2 Balance |
Thread: Queuing up orders with SHIFT7 Mar 2015, 17:50 PM
I haven't tested vigorously enough with this but it seems that units have a threshold for how many orders they can be queued, something like 4 before they say "garden it" and just execute the last one given. In: COH2 Gameplay |
Thread: How to improve pathfinding7 Mar 2015, 17:48 PM
NM In: COH2 Bugs |
Thread: Lets talk Stuart7 Mar 2015, 09:45 AM
Replace it with the M24 Chaffe as an analog to the Puma and a way to fight off the Stug III E. If I am going Captain it is for the Pack Howitzer and/or using his supervise ability to get my Major and a relevant vehicle onto the field before 10 minutes. In: COH2 Balance |
Thread: Is this bulletin any good? 7 Mar 2015, 09:42 AM
The nade and molotov range bulletins also increase the minimum throwing range making it harder to hit close units. In: Strategy Desk |
Thread: Stacking intel bulletins ?6 Mar 2015, 04:48 AM
Yes it works, no bulletins don't make a difference worth spending mental energy on. In: COH2 Gameplay |
Thread: Next patch in March 31st6 Mar 2015, 00:15 AM
Hopefully this patch delivers what's needed for CoH2 to thrive and expand: Nerfs to allies who I have played five games as and know to be OP ![]() In: Lobby |
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