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Register Time: 12 Jun 2013, 05:44 AM
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Timezone: America/Los_Angeles
Register Time: 12 Jun 2013, 05:44 AM
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Post History of What Doth Life?!
Thread: Company Of Heroes 315 Dec 2015, 22:32 PM
Modern Combat so I can use a Bradley. In: Lobby |
Thread: Elite Troops Stun Grenades causing terrible gameplay15 Dec 2015, 22:26 PM
Set up teams and infantry both suffer the stun grenade's wrath. In: COH2 Bugs |
Thread: Elite Troops Stun Grenades causing terrible gameplay15 Dec 2015, 22:20 PM
Yup. You can preemptively hit retreat on a full health MG before a stun-grenade animation even begins and still get it wiped because of this nonsense. In: COH2 Bugs |
Thread: Elite Troops Stun Grenades causing terrible gameplay15 Dec 2015, 21:53 PM
Moving is the counter play /thread Retreating is one of the core design aspects of this game. Stun grenades break it. In: COH2 Bugs |
Thread: Elite Troops Stun Grenades causing terrible gameplay15 Dec 2015, 21:32 PM
Issue: Stun Grenades cancel retreats and freeze the unit for far too long with no counterplay available. Frequency: 100% of the time Solution: Stun grenades canceling retreat seems fine to me, but players should be able to hit retreat again to continue the retreat. ---------- Put on your nostalgia caps here... remember Soviet wire in the original Alpha when they were patches of wire that infantry had to crawl under? I remember Relic saying they were removed because they interfered with retreating units and caused feel-bad gameplay. The stun grenades are an even worse offender for this subject and I KNOW Relic isn't biased for Axis ![]() Thanks! In: COH2 Bugs |
Thread: Panzer grenadiers are worthless without shreks upgrade15 Dec 2015, 11:23 AM
I like where PGrens are at right now. Until vet two they are indeed squishy but that's why we have things like 251 to keep them on the field, field-first aid to keep them healthy, Ambush Camo to cloak them etc... Treat them like Fals and glue them to Green cover in every fight they are in until they get vetted up. In: COH2 Balance |
Thread: 50. Cal and Vickers vs OKW15 Dec 2015, 11:18 AM
.50 isn't much of an area denial tool. I think it's the MG that benefits the most from vet 1 sprint because it sets up SO fast, and you gotta use all of the sweet early game vision that USF has access to from M20, Stuart, Pathfinders or just plain ol' infantry to get advantageous engagements with it. Don't forget you get fighting pits too, and the quad-mount M17 is a God-send for USF. Especially since it gets a vehicle crew. In: COH2 Balance |
Thread: BUG: Please remove the pathing change15 Dec 2015, 11:12 AM
Issue: The new auto-reverse range when right-clicking behind a vehicle has made vehicles reverse when given move orders forward. Frequency: hmm... I think about 3/5ths of the time? How to recreate: Right click anywhere on the map and you're likely to issue a reverse order. Solution: Please remove this new change and trust that players can use a hotkey. --------------- Related persistent bug Issue: Vehicles will instantly reverse at full acceleration in the middle of a forward move order, stop abruptly, then continue on their way. This ends up in lost engagements on a very regular basis. Frequency: Just about any time you give a far away order... Recreate: Just play a match and watch your vehicles. It happens in every single one but I couldn't tell you how to specifically recreate it. Solution: Make it stahp! ![]() Thanks! Related: Please, please PLEASSSE make cp's and vp's non-objects like in Mirage_Fla's competitive mod released earlier this month. I have been wanting this change since the game came out. IT would fix SO MANY pathing issues. I won't even send a tank to the mid vp on Semois because of this. In: COH2 Bugs |
Thread: The new pop cost of infantry15 Dec 2015, 07:02 AM
As if Combat Engineers have ANY fighting capability. Relic actually nerfed their dps a while back by giving them their own garbage Mosin Nagants while buffing Pioneers sight range, which is awesome with MG42. In: COH2 Balance |
Thread: OKW + USF new air offmap overpriced15 Dec 2015, 04:54 AM
USF pay more for air abilities because their Air Force was almost obsolete at this stage of the war when compared to the Luftwaffe. Topkek ![]() In: COH2 Balance |
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